This patch includes some minor balance tweaks to combat mechanics introduced in 2025, namely Dashes and Blocking as well as important bug fixes and graphical improvements.
Added Right-click Player Chatbox Message -> Ignore Player
Added a convenient way to turn off the noise from players you don't want to interact with.
Wind Effect on Foliage (GIF below is exaggerated to showcase it)
Trees now sway with the wind, which gets more intense during rain, storms and sand storms.
Trees now shake when attacked
Players can now turn themselves in by talking to the Prison Guard at the Hyoketsu Prison Entrance
Decreased Stamina Usage of Dashs by 30%
Increased minimum Block/Guard Stamina usage from 15% to 25% of Max Stamina
Improved Burn Hairstyle (Thanks Luhan)
Updated Swear List
Added more logging to housing system and player shops
(GMs) If you enter a TDM/CTF Map mid-way through the event, you now get the visual interface
Reduced intensity of Film Grain post-processing effect
You can now stand on the broken chunks of flooring in Abandoned Lair Entrance
Equipment lights now stop rendering when transformed into Furniture
Lots of bug fixes to do with tile/map furniture permissions
Fixed Leap Range Indicator not displaying when you initiate it while running
Fixed Summons not being attackable by Melee
Fixed furniture being moved to the same spot (while being rotated) not working
Fixed more graphical issues with furniture outlines