I want to break character for a moment and address a harsh but fair criticism we received claiming this game is an asset flip. This is actually a very real problem on Steam and a lot of good developers can get pushed into obscurity by the volume of games getting released daily. This however is not an asset flip I'd like to take a moment to explain some of the work I've done, why it matters, and let you all decide for yourselves.
As a solo developer that primarily codes I am very much dependent of assets for things like models, animations, and textures. I do however put a lot of effort into modifying the assets for my specific use case and optimizations. The asset pack referenced is the Backrooms Horror Template. It is a great starting point for developers in the genre and I would highly recommend it but a significant amount of it has been modified to either add mechanics or improve performance. For context that specific asset pack has 580 unique files and 247 of them have been modified. Here is the git dif for reference:

UE/Content/Backrooms/Animations/Camera/AnimBP_Camera.uasset
UE/Content/Backrooms/Animations/Entity/AnimBP_Entity.uasset
UE/Content/Backrooms/Animations/Zombie/AnimBP_Zombie.uasset
UE/Content/Backrooms/Animations/Zombie/Anim_Zombie_Attack.uasset
UE/Content/Backrooms/Animations/Zombie/Anim_Zombie_Attack_B.uasset
UE/Content/Backrooms/Animations/Zombie/Anim_Zombie_Idle.uasset
UE/Content/Backrooms/Animations/Zombie/Anim_Zombie_Run.uasset
UE/Content/Backrooms/Animations/Zombie/Anim_Zombie_Walk.uasset
UE/Content/Backrooms/Animations/Zombie/BS1D_Zombie.uasset
UE/Content/Backrooms/Blueprints/BP_Backrooms_GameMode.uasset
UE/Content/Backrooms/Blueprints/BP_Backrooms_Start.uasset
UE/Content/Backrooms/Blueprints/BP_Backrooms_Test.uasset
UE/Content/Backrooms/Blueprints/BP_Entity_Pawn.uasset
UE/Content/Backrooms/Blueprints/BP_Player_Pawn_Backrooms.uasset
UE/Content/Backrooms/Blueprints/BP_Player_Pawn_Backrooms_AI.uasset
UE/Content/Backrooms/Blueprints/BP_StartPawn.uasset
UE/Content/Backrooms/Blueprints/BP_ZombieChild_02.uasset
UE/Content/Backrooms/Blueprints/BP_Zombie_Pawn.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_HorrorDecal.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_HorrorDecals_LargeFloor.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_HorrorDecals_LargeWall.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Killzone.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Flickering.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Static.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Stationary.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Stationary_Only.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Wide_A.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Wide_A_Static.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Wide_B.uasset
UE/Content/Backrooms/Blueprints/Environment/BP_Light_Wide_B_Static.uasset
UE/Content/Backrooms/Blueprints/WBP_VHSText.uasset
UE/Content/Backrooms/Materials/Ceiling/MI_Ceiling.uasset
UE/Content/Backrooms/Materials/Floor/MI_Carpet.uasset
UE/Content/Backrooms/Materials/Floor/MI_Carpet_3Axis.uasset
UE/Content/Backrooms/Materials/Floor/M_Carpet_Optimized.uasset
UE/Content/Backrooms/Materials/Floor/M_Carpet_Optimized_3Axis.uasset
UE/Content/Backrooms/Materials/MI_BasicCable.uasset
UE/Content/Backrooms/Materials/M_BasicCable.uasset
UE/Content/Backrooms/Materials/M_Light.uasset
UE/Content/Backrooms/Materials/StainDecals/MI_StainDecal_A.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall1_TwoSided.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall_B.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall_C.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall_Lines.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall_Plain.uasset
UE/Content/Backrooms/Materials/Walls/MI_Backrooms_Wall_SPots.uasset
UE/Content/Backrooms/Materials/Walls/MI_WS_Marble.uasset
UE/Content/Backrooms/Materials/Walls/M_Celing_Optimized.uasset
UE/Content/Backrooms/Materials/Walls/M_Walls_Optimized.uasset
UE/Content/Backrooms/Meshes/ModularWalls/MI_Backrooms_Wall.uasset
UE/Content/Backrooms/Meshes/ModularWalls/MI_FloorSkirting.uasset
UE/Content/Backrooms/Meshes/ModularWalls/SM_Wall_Pillar_Half_HardEdge.uasset
UE/Content/Backrooms/Meshes/ModularWalls/SM_Wall_Simple_Long.uasset
UE/Content/Backrooms/Sound/Entity/SC_Entity_DistantRoar.uasset
UE/Content/Backrooms/Sound/Entity/SC_Entity_Roar.uasset
UE/Content/Backrooms/Sound/FlickeringLight.uasset
UE/Content/Backrooms/Sound/Monster/SC_Monster_Ambience.uasset
UE/Content/Backrooms/Sound/Monster/SC_Monster_Roar.uasset
UE/Content/Backrooms/Sound/Player/SC_BreathingHeavy.uasset
UE/Content/Backrooms/Sound/Player/SC_BreathingSoft.uasset
UE/Content/Backrooms/Sound/Player/SC_CameraRotate.uasset
UE/Content/Backrooms/Sound/Player/SC_Camera_Hit.uasset
UE/Content/Backrooms/Sound/Player/SC_CarpetRunning.uasset
UE/Content/Backrooms/Sound/Player/SC_CarpetWalking.uasset
UE/Content/Backrooms/Sound/Player/SC_PlayerVoice_Jump.uasset
UE/Content/Backrooms/Sound/Player/SC_PlayerVoice_Scream_A.uasset
UE/Content/Backrooms/Sound/Player/SC_Player_Hit.uasset
UE/Content/Backrooms/Sound/Player/SC_WaterRunning.uasset
UE/Content/Backrooms/Sound/Player/SC_WaterSplash.uasset
UE/Content/Backrooms/Sound/Player/SC_WaterWalking.uasset
UE/Content/Backrooms/Sound/Player/S_Camera_ZoomIn.uasset
UE/Content/Backrooms/Sound/Player/S_Camera_ZoomOut.uasset
UE/Content/Backrooms/Sound/Player/S_Player_JumpLand_Cue.uasset
UE/Content/Backrooms/Sound/SC_BackroomBuzzing.uasset
UE/Content/Backrooms/Sound/SC_FlickeringLight.uasset
UE/Content/Backrooms/Sound/Zombie/SC_Zombie_Ambience.uasset
UE/Content/Backrooms/Sound/Zombie/SC_Zombie_Roar.uasset
UE/Content/Backrooms/Textures/BloodScreen/T_BloodScreen_A.uasset
UE/Content/Backrooms/Textures/BloodScreen/T_BloodScreen_B.uasset
UE/Content/Backrooms/Textures/BloodScreen/T_BloodScreen_C.uasset
UE/Content/Backrooms/Textures/BloodScreen/T_BloodScreen_D.uasset
UE/Content/Backrooms/Textures/Ceiling/T_Ceiling_Dif.uasset
UE/Content/Backrooms/Textures/Ceiling/T_Ceiling_Norm.uasset
UE/Content/Backrooms/Textures/Ceiling/T_Ceiling_Roughness.uasset
UE/Content/Backrooms/Textures/Floor/T_Carpet_DIf.uasset
UE/Content/Backrooms/Textures/Floor/T_Carpet_Disp.uasset
UE/Content/Backrooms/Textures/Floor/T_Carpet_Norm.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_M.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_N.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_O.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Circular/T_HorrorDecals_Circular_P.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_M.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeAlienText/T_HorrorDecals_LargeAlienText_N.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_M.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_N.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_O.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_P.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_Q.uasset
UE/Content/Backrooms/Textures/HorrorDecals/LargeEnglishText/T_HorrorDecals_LargeEnglishText_R.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Skulls/T_HorrorDecals_Skull_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/SmallText/T_HorrorDecals_SmallText_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_M.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_N.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_O.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_P.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Smears/T_HorrorDecals_Smears_Q.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_M.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_N.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_O.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_P.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_Q.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_R.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_S.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_T.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_U.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_V.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_W.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_X.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_Y.uasset
UE/Content/Backrooms/Textures/HorrorDecals/Symbols/T_HorrorDecals_Symbol_Z.uasset
UE/Content/Backrooms/Textures/HorrorDecals/T_HorrorDecalsPack_Title_Dif.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_A.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_B.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_C.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_D.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_E.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_F.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_G.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_H.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_I.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_J.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_K.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_L.uasset
UE/Content/Backrooms/Textures/HorrorDecals/WallStain/T_HorrorDecals_WallStain_M.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_A.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_B.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_C.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_D.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_E.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_F.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_G.uasset
UE/Content/Backrooms/Textures/StainDecals/T_CarpetStain_H.uasset
UE/Content/Backrooms/Textures/StainDecals/T_WallPaintStain_Norm.uasset
UE/Content/Backrooms/Textures/StainDecals/T_WallPaintStain_Opacity.uasset
UE/Content/Backrooms/Textures/T_Wood_A_Dif.uasset
UE/Content/Backrooms/Textures/T_Wood_A_Norm.uasset
UE/Content/Backrooms/Textures/VHS_Text/Date_VHS_Stroke_10_blur_Horizontal_RG.uasset
UE/Content/Backrooms/Textures/VHS_Text/T_VHS_Text_A.uasset
UE/Content/Backrooms/Textures/VHS_Text/T_VHS_Text_B.uasset
UE/Content/Backrooms/Textures/VHS_Text/T_VHS_Text_C.uasset
UE/Content/Backrooms/Textures/VHS_Text/T_VHS_Text_D.uasset
UE/Content/Backrooms/Textures/VHS_Text/T_VHS_Text_E.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_B_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_C_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_Color_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_Lines_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Backrooms_Wall_Spots_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Plaster_Dif.uasset
UE/Content/Backrooms/Textures/Walls/T_Plaster_Norm.uasset
UE/Content/Backrooms/Textures/Zombie/T_Lava_Noise.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_B_DifR.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_B_Norm.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Dif.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Ice_DifR.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Ice_Norm.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Lava_DifR.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Lava_Metallic.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Lava_Norm.uasset
UE/Content/Backrooms/Textures/Zombie/T_Zombie_Norm.uasset
Generally, textures are only going to be downsized where appropriate to save on memory and storage. Animations were modified to add trigger events like footsteps and improve collisions accuracy in the skeletal mesh. Meshes were modified to allow for procedural placement tools. Materials were modified to be either optimized (like walls and flooring) or added features like emissive being tied to the light intensity when flickering.
These changes alone don't necessarily mean I added value or uniqueness so let me also tell you about some of the mechanics, environments, and story elements added:



There's a tone of other features I would like to add like fluid dynamics that can absolutely run on current gen hardware like fluid sims but it does take time to optimize, and I don't think it currently warrants the effort given to current state of the game.

There's no doubt that this game has issues and is currently incomplete but I'm very satisfied with how development is going, and I firmly believe it's going to be a unique experience when it's done. Regardless, I think your criticism of the game is fair and accurate and I'm going to suspend work on the mechanics and features momentarily and focus my full efforts on the intro which is essentially a tutorial explaining all these mechanics as well as the core of the story.