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Few Nights More›Events›Clan Deredian
In-game event

Clan Deredian

Few Nights More · published 3 years ago

All eventsPlayers around this dateRead on Steam


New Playable Vampire Lord: Deredian

    Here are the new talents for Clan Deredian
  • Battle-Hardened - Level 3: Start every combat with 20 physical armor
  • Ancient Armor - Level 6: Start every combat with 20 magical armor
  • Retribution of the Fallen - Level 9: Every time you lose a minion in castle, gain 1 fortified
  • Progenitor's Blessing - Level 12: Every time Lord skill is played gain 1 power rest of combat
  • Boon of our Sire - Level 15: Every time Lord skill is played gain 2 AP
  • Progenitor's Vengeance - Level 18: Every time Lord lose HP gain 5 strength permanently
  • Ironclad Loyalty - Level 21: If Lord has more than 200 physical armor at the end of a turn, gain 1 strength permanently
  • Bloodthirsty Protector - Level 24: If Lord has no block at the end of turn, gain 5 power rest of combat

Level Cap raised to 24


    Here are level 24 talent capstones for each clan:
  • Pahlen 24: Drenched Coins - For each 1000 gold at the end of every night, gain 2 power permanently
  • Vorodys 24: Predatory Heritage - Start each combat with extra 5 strength and 5 intelligence, this effect stacks per each combat in an invasion.(infinity mode gain +1 stre +1 int perma end of every night)
  • Tyranasz 24: Bloodweave Mastery - Gain strength equal to current lifesteal end of every turn for the rest of combat.
  • Sandreanni 24: Absolute Dominion - First time Lord skill is used in combat, the target instantly dies.
  • Montoku 24: Family Oath - Perks being rare and epic chance increased by 10% and 5% respectively
  • Basarab 24: Voices from Below - Every time Nether Blast is used, it increases its base damage by 20% for the rest of that run.

UI


    We are working on a big patch where we will rework the entire UI of the game. More news on this in future updates!

New Heritage


    We added a new heritage: Veterancy: Experience gain increased by 25%/35%

Balance


    We worked on enemy balance and their skill patterns. The goal here is to make enemies more fun to fight, and have a more meaningful variety of challenges they bring while also changing up some of their passives to make it more clear what their purpose is.Here are the changes:Act I
    Rogue -> Now has 60% dodge every turn. Every time vampire lord plays a skill, reduce this chance by 5%
    Rogue -> New passive: Gain 2 strength every time rogue dodges. (old passives removed)
    Rogue -> No longer casts evasion buff, attack pattern altered
    Ranger -> twin arrow -> 5x3 to 8x2 damage
    Ranger -> volley -> now applies 2 daze
    Ranger -> focus fire -> Instead of putting a debuff now deals 30 physical damage
    Ranger -> band aid has been removed
    VPriest -> priest attack now applies Burn instead of Daze
    VPriest -> holy nova no longer heals -> deal 20 magical damage aoe and apply 2 burn
    VFootman -> rally skill removed
    VFootman -> No longer spawns squires
    VFootman -> ulti skill changed-> attack equal to current physical armor
    VFootman -> now starts with 10 plated armor
    VFootman -> armor up changed, now gains plated armor equal to current strength
    VFootman -> skill patterns changed-Act II
    VPaladin -> ulti -> morale gained changed from 35 to 50
    VPaladin -> new passive ->all skills now deal double damage if morale is higher than 100
    Golem B -> power up 1 -> now gives 10 power -> power up 2 now gives 20 power
    Golem B -> char attack pattern changed
    Golem C -> is now stunnable. if stunned gain 1 vulnerable
    Golem C -> Every 30th attack in combat stuns the golem. This stack resets after a stun is applied
    Golem C -> Self Repair -> now starts working at 40% to heal 5% HP every turn
    Golem C -> Upgrade 5 fortified changed to gain 5 powerPylon HP no longer scales with radiances. They have set 6HP.
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Sale17 Sep 202550% Discount is live!Hello everyone! We’ve got great news -Few Nights More is now available at 50% off on Steam! It’s the perfect time to quench your thirst as you feed on the hunters invading your castles! Don’t miss your chance to experience the game at half the price!In-game event14 Feb 2025Valentine EventHappy Valentine everyone, during this season all lords start with 30 seduction.Community20 Jan 2025Release DateHello everyone FNM will leave Early Access 10pm PST January 22nd. Thanks to everyone who have been part of the early access.