The Elf Maiden · published · build 10952525

Hi Guys,
I have switched to Unity's Universal Render Pipeline. Mostly for the ease of use when creating some cool new VFX for spells and other items. Water is messed up right now but we'll see some cool new post processing and environmental effects going forward.
- New blocking animation that looks more stalwart
- Increased the speed of the parry animation, it should feel more tactful
- Swapped to Universal Render Pipeline and added various post processing effects.
- Fixed ranged mobs firing before fully rotating toward the character.
- Changed death effects of Green Slimes
Channeling and AoE spells are still being worked on so they feel good to use and work properly. I hope to get those in the game as soon as possible.
Thanks Guys.