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Rogue Legacy 2›Events›Rogue Legacy 2 - Patch v1.2.2
Game update

Rogue Legacy 2 - Patch v1.2.2

Rogue Legacy 2 · published 3 years ago · build 11192820

All eventsPlayers around this dateRead on Steam

It’s been nearly two weeks since the launch of the Swan Song Update, and we’re very happy with where things are for Rogue Legacy 2’s final content release. True Rogue is now more manageable (albeit still very hard), the new Fabled Weapons have been balanced to fit better with the game’s other abilities, and other random rough edges have been smoothed out. To wrap things up, we’re pushing one more minor patch that is focused purely on addressing the remaining bugs.

- The Cellar Door Games Team

BUG FIXES

  • Fixed bug where House Rules settings were not persisting between True Rogue runs.
  • Fixed regression bug where Associative Agnosia was not being removed on Lamp enemies if you had the Nerdy Glasses.
  • Fixed bug where Wisps would lose their darkness behind hidden walls if the player had Nerdy Glasses.
  • Fixed crash bug if you tried loading a custom language that was not formatted correctly.
  • Fixed bug where in some scenarios, the game would fail repeatedly to generate a world from a random seed, resulting in a never-ending loading screen.
  • Fixed bug where surfboard music would continue playing on the Main Menu screen if you exited the game while surfing.
  • Community: Fixed bug where surfboard music was kicking in too early. You now have to surf for 5.5s before the music kicks in.
  • Reduced the music grace period when surfing to prevent the song from resuming too frequently.
  • Fixed bug where the tinted background on the Profile Select screen did not fully fit the viewable area size.
  • Fixed bug where if you killed a Void Touched Commander while the buff was active, the Void Tell SFX would still play.
  • Fixed bug where the Lute explosion was not getting the damage mod icons applied to it when it dealt modded damage.
  • Fixed bug where Mjolnir would sometimes stick to doors.
  • Fixed bug where holding Immortal Kotetsu and then talking to Keres or Elpis would trigger the ability after the player finished speaking to them.
  • Fixed a few minor issues with some randomly-generated rooms.
  • Changed system language detection on initial startup to work more consistently.
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