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Rogue Legacy 2›Events›Rogue Legacy 2 – Patch v1.2.1
In-game event

Rogue Legacy 2 – Patch v1.2.1

Rogue Legacy 2 · published 3 years ago

All eventsPlayers around this dateRead on Steam

It’s been a whirlwind of a week with the release of the Swan Song. With True Rogue mode being the quintessential pick-up-and-play experience for RL2, we just love all the feedback we've been receiving from fans that want to make it even better. Based on your suggestions, we’ve ramped up the difficulty much more evenly so that it’s a lot more manageable. True Rogue still has a bite, but its fangs aren’t quite as sharp from the get-go. We’ve also addressed all of the bugs introduced with this update, of which we can happily say were not very many.

Also, Twin Commander Estuaries are now a thing. :)

- The Cellar Door Games Team

SPECIAL GAME MODE CHANGES

True Rogue
The main goal of these changes is to make the beginning easier so that players can build some momentum for the mid-to-late game. Some folks were getting steamrolled too soon, so this will allow them to gain their footing early and increase their odds of success later. It will also add more variety as many players could not get far enough to see the true diversity this game mode had to offer.

  • (New) Healthier Variety. Changed biome spawn generation. You can no longer get the same starting biome 2x in a row.
  • (New) Removing Redundancy. Re-added Castle as a viable starting biome. We originally removed this so that players could immediately see what was different about True Rogue, but with the duplicate starting biome check we don't think it's necessary anymore.
  • (Community) Stabilizing Estuary Difficulty. First 2 bosses are always Commander Estuaries.
  • (Community) New Encounters. The third boss will always be a TWIN COMMANDER Estuary (two Commander Buffs). The Twin Commander replaces one of the Prime Estuaries.
  • (Community) Finishing Strong. The fourth boss will always be a Prime Estuary.
  • (Buff) More Forgiving. Players are given an additional Soul Steal Rune. This will increase lifesteal from enemy kills from 3 to 4, making the early game easier without really affecting the late game stuff.

ENEMY CHANGES

Commander Irad
We had to rehaul Estuary Irad in order for the Twin Commander Buffs to work.

  • (New) Can now have the MASSIVE Commander Buff (affects all 3 eyes).
  • (Community) Resonant Buff will no longer shoot projectiles on the floor. They will now always appear at the raised platform height.
  • Explosive and Void Touched now apply to the left and right eye only, and NOT the bottom one.

CLASS ADDITIONS/CHANGES

Dragon Puppet (Buff)
The learning curve for the puppet was steeper than we expected, so we're reducing its drawbacks.

  • (Community) Damage taken while equipped reduced from 35% to 20%.
  • Mana gain increased from 10 to 15.


Mjolnir (Buff)
Making it easier to stick to walls.

  • Range increased slightly.


Surfboard (Buff)
Some changes were made to help in hectic fights (like Irad) where surfing is too difficult and you need to rely on ye olde magicks.

  • Mana gain increased from 10 to 15.


Assassin (Buff)

  • (Community) Base Mana increased from 125 to 150.


Chef (Nerf)
The Chef was slated for this Mana reduction a long time ago, we just forgot to implement it. :X

  • Base Mana reduced from 200 to 150.

HOUSE RULE CHANGES

We want everyone to enjoy what Rogue Legacy 2 has to offer, but with the addition of the Special Modes and their difficulty spike, we inadvertently walled off some more casual players from experiencing this new content. So we've loosened some of the restrictions on House Rules to ensure that everyone can play how they want.

  • House Rule for reducing enemy HP can now be lowered from 50% to 25%.
  • House Rule for reducing enemy damage now be lowered from 50% to 25%.

BUG FIXES

  • The Lamp enemy’s (and their subsequent variants) glow sprite no longer blinks red when the enemy is hit.
  • Fixed bug where enemies that were culled while frozen would maintain their frozen visuals, but would attack and have their gravity disabled once they were unculled.
  • Fixed regression bug where Blacksmith was no longer automatically highlighting equipped armor when switching categories.
  • Fixed bug where Journal rooms would not be marked as complete when entering them while playing a special mode.
  • Fixed bug where Spike traps could deal damage when retracted upon first instantiation.
  • Improved Crossbow enemy projectile timeout effect.
  • Adjusted Thorn Shield crit glow and Hammer lightning effects.
  • Fixed longstanding bug where culling a broken prop would cause a harmless but annoying warning message about running a coroutine on a disabled object.
  • Fixed bug where Charon would play his intro dialogue in Thanatophobia/Thanatwophobia.
  • Fixed bug where boss Flamer projectiles were sometimes not spawning at the correct location.
  • Fixed bug where surfing on water did not reset your dashes.
  • Fixed various out-of-bounds bugs when transitioning between biomes, primarily for Dragon Puppet, Surfboard, Crow Storm, and Comet.
  • Fixed bug where if you threw Mjolnir, then used Lucent Beam or the Cooking Talent, a second (unusable) Mjolnir would appear in your hands.
  • Fixed bug where Dream Challenges were contributing to the number of Scars needed to unlock the Erebus Purified achievement.

And that's it! Thank you again for your wonderful feedback, and we hope you enjoy the game!

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