Correction to the music player, which sometimes jumped from music to music without ending correctly.
Clay Tile Rule fix.
Correction to the occlusion system for clay tiles.
Hunger and thirst no longer result in immediate death, now being in a state of 100% hungry or thirsty will start to progressively lower your health until death.
Fixed the persistence in the save system of the amount of minerals and water that a pot can contain, throughout your entire game.
Fixed the death menu to work with keyboard and mouse or controller.
Adjustments in the user interface to avoid overlapping information.
Fixed procedural generation engine, in some cases generating a map without the balloon.