Hi Everyone,
Thank you for your continued patience with the game. I've got some cool new stuff to show.
I've been working on a modular spell caster bridge that would allow me to use different spell objects in a more clean and less spaghetti code way to create new and interesting spell types. For example, I've developed a spell that casts lightning orbs that orbit around the player, dealing damage to anything it hits.

Due to the ease of use, I also made an ice variant of the spell, (some new variants coming soon, it only took me a couple minutes to do).

You'll also see some rain droplets in the last gif. For outdoor scenarios and the overworld, I plan to have some nice procedural weather. Right now there's only rain, but will plan to have some other interesting weather effects that will affect gameplay.
I also finally figured out how to do proper water waves that can be simulated through unity's physics system. This requires the vertices to be altered CPU side but it does look cool.

Physics are still WIP for objects however this new breakthrough has lead to a new feature for the game.
Swimming.

This should add some nice variation to gameplay flow and I'll be changing some of the initial tiles to allow you to swim around a bit. These should be coming soon and I hope to get your feedback on them.
I've also been working on a new armor set to go with the next areas.

Currently not textured but will be soon.
Also some basic video settings will be coming soon that scans your current monitor's supported resolutions and populates a video resolution list. I'm pretty confident this should work with wide screens but I'll get that tested.
Thanks again for your continued interested.