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Few Nights More›Events›Dev. Diary 4 - Roadmap
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Dev. Diary 4 - Roadmap

Few Nights More · published 3 years ago

All eventsPlayers around this dateRead on Steam

Hello everyone, We wanted to share some details about what's coming next.

Roadmap:

  • UI Patch
  • Translations
  • Prologue
  • 4th Playable School
  • Full Release

UI Patch

We are working on a major UI overhaul, aim is to make it look better, fill less space in the screen for clarity.
This patch will also introduce:

  • Merges to decors, gather all the merges in one clear UI.
  • Add a sell tab to merchant where you can sell anything you want.
  • A new Act3 Boss.
  • New enemy units that are a variation of existing ones with different set of skills.
  • A secret Act4 which unlock if you can solve a mystery about an orb trinket, clue lies on Rivals. Act4 is intended to be very hard, there will be no more perk or skill rewards and its aimed for those who really want to push it further with their builds complete with end of Act3.
  • Clan Basarab will be added as Rival, there will be more rivals appearing in Act2 and Act3.

Translations
We are also working translating the game into many languages. The languages that we will hopefully add in time are:

  • Spanish
  • Italian
  • French
  • German
  • Polish
  • Portuguse-Brazilian
  • Turkish
  • Czech
  • Hungarian
  • Romanian
  • Thai
  • Korean
  • Japanese
  • Vietnamese
  • Chinese
  • Russian
  • Ukrainian

Prologue

Next Major patch will be a Free to play Prologue. Our plan is to make our tutorial better with this patch, espacially for new players.

Last Playable School

Our last major content before full release will be the Darkness Disipline. We are focused on making this school work fundamentally differently than other ones to make it feel unique. We are very excited to show this one to our players.

Extras

We have other minor patch content ideas that we want to spread in between major patches. We also have some ideas such as a full new game mode however we aren't sure if we can fit in our current roadmap, nothing official yet, but we are working on something :)

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