For the friends waiting for updates, here is a teaser for the next update with the main topic I am working on.
1. Better stage. The current states are short and serve as a proof of concept for the art style. Now with the wall running and the AI can navigate in 3D. Better stages are on the way!

2. Solidifying the core. The core is the combat. The 3D building and pathway make the combats and camera control a little weird. But in any case, the combat should be front and center. More tuning is on its way.
3. More fun enemies. Some new enemies while the current enemies are being upgraded to more exciting move sets and unique skills, especially the bosses.

Overall since few of the points are tied together, this update will take a little longer. Let me know what you think!
