Dear pilot,
Hunternet's single shared persistent universe requires three major technical upgrades. Last Sunday, we successfully tested one of them. Improved networking with support for massive moving objects is now live. Next up are battlefield and war economy persistence and unique location instances with fast travel.
https://youtu.be/oooyOhSoSK8
While I have been focused on these core updates, other parts of the game continue to progress. Our sound designer, Antonio Coronato has begun work on the complete overhaul of Hunterent's sound design. His new alert and alarm sounds are already live. I'm working with him on cockpit ambiance next and you'll be able to preview them as they evolve.
Ivan's new explosion effects have made each ship destroyed especially satisfying. His asteroid test materials are a big improvement and his works in progress show a ton of promise. We are lucky to have his support.
https://youtu.be/iFhLLZFBrWQ
Behind the scenes, Box continues to do amazing work on the next generation of location art, ship updates, cargo containers, new carriers, hangars, and more. Our Galactic Wardens and Founding Orgs have seen some previews and I've included this sneak peek for all pilots. Thanks to Boxweld when the first universe location goes live not only will it be a big technical achievement but also an amazing sight to behold.

Other improvements since my last update include fuel mechanics, artificial nebulas, atmospheric drag for Harvester Station, the Legacy Fox's new railgun, dedicated Wingman instruments, improved salvage materials, and more.
That's it for now, dear pilot. I encourage you to join our discord for more frequent updates and please continue to spread the word it's a big help and much appreciated. Until next time, good hunting pilot!
Cheers,
Fernando Z