New content!

3 new personalities found their way into the game
The game released with 4 challenge modes, but for many players, it's already hard even without them. Making the base game easier sounds boring to me, so I'm not doing it. Instead, I'd rather add optional rule-changing mods that lower the level of challenge, but also, alter the gameplay enough to make it interesting even if you didn't need an easy mode.
DIVERSITY is my first attempt at creating a mode like that. It completely removes the problem of color consistency by making all cards (with non zero cost) give one type of emoji. This emoji can be used to pay for any colored card. The game becomes much easier, but the change also enables decks that would never be good in normal mode - hopefully making it a fun challenge to try and break the game with some completely bonkers 5-color deck.
Ongoing effort to make text more consistent continues: all 🧠 restoration should now be "heal", all actions that go to your opponent portrait should be "give" (giving downvotes good, giving robots bad). Money and emoji should be "gained".