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CARNAL - Original Soundtrack›Events›CARNAL 2: Update #5
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CARNAL 2: Update #5

CARNAL - Original Soundtrack · published 6 Jun 2022, 19:31 UTC

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Intro


Hey it's that time of the whatever again. I am still going at it, and I'm gonna post a few tidbits here to keep everyone updated. I'm still on the first level, but only because of general asset creation, as well as ironing out the kinks and mechanics of the game.

If you're not in the mood for reading, here is a quick video to show general level progress. Please keep in mind that this is only to demonstrate what the first level is going to be like in terms of flow and atmosphere, it'll be like an easy intro/tutorial for the game. Nothing is obviously done and there is no combat yet, also most of the audio isn't in place either ːsteamthumbsupː
Watch on YouTube

I am learning to be patient with the whole process as it gets frustrating not feeling like enough is getting done, but it is lol.

There are way too many things to share, so I'll try to show only a few.

Screenshots


The kitchen compartment of the train:


Mechanics from CARNAL like opening ovens and microwaves for health:

To give an idea of the level of detail the game is gonna have:

Food health items:

New stuff added


I have added a mostly complete backdrop for the train, and the scenery is indeed moving. I'm not sure how convincing it all is yet, so let's just say i might come back to it later haha. There are a ton of new assets, and this is why it has been taking so long for me to do another update. Sad news is I'm nowhere near finished. Good news is i can and will reuse the assets where it makes sense, maybe have them look slightly different to fool everyone ;)
Like i said previously there are too many things to show in screenshot form, so i'll rather give a quick summary of the things:

  • Dozens of new Furniture models
  • Mechanics system in place for interactions
  • Culling system in place for streaming assets in and out of memory
  • Destructable objects system in place

Title of the game


I have decided (so far at least) to go with the name CARNAL: Reborn. Sounds cheesy yes, but I think it makes sense with what the whole game is going to be about more or less, story wise at least. Let me know what you guys think of that one. Also I'm thinking of slightly merging the concepts of an old project of mine, PAGAN, into the story of this new one. Maybe have you play as the RDF dude called Cyrus Richter or something like that.

Performance


Feel I need to mention this; so far it performs more than alright, keeping 60fps on my machine with the settings mostly maxed out. The only thing that might hinder this is the particles, but I'll try to make it an option in the hopefully improved settings menu where you can choose between good and performant versions of the particles in question, specifically with bullet impacts.

Conclusion


It's been busy again, and there were days where I couldn't work on it, so progress has been slower than I would have liked. I'm gonna be on the first level for while until most of the mechanics in the game is finished, then I can proceed to make to other levels. Also still need to redo the weapon models, civilian's need to be finished and the player character model needs to be in place as well. Updates might be more boring next time around, who knows.

I'm starting to understand why modern games take so long to make, its all the damn assets that need to be present in the game lol.
Let me know what you guys think, and have a nice week ːsteamthumbsupː

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