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Endlanders : First EncounterEventsPatch 1.02...b!
Game update

Patch 1.02...b!

Endlanders : First Encounter · published 6 Jun 2022, 19:58 UTC

All eventsPlayers around this dateRead on Steam

So, after a few days, ye dev is back at it again trying to fix some mess I unintentionally created when I decided to make a game, and add a few stuff cause why not.

New stuff added :

  • Added a new small area that sort of uhhh yea, you need to figure it out
  • Added another ____ thing that you need to upgrade your cards
  • Proper death screen! A nice (I think?) sound plays, and you are re-located back to your spawn. It's still somewhat WIP but it's in a very good phase. Enjoy dying!

And, here is the (somewhat) long list of bug-fixes :

  • Fixed being able to walk outside of area bounds. No good. Definitely not intended.
  • Fixed auto-attack spamming causing the player to not be able to exit combat.
  • Fixed critters getting stuck in random places. Now they will probably get stuck in places that make sense, like between 2 trees or something.
  • Damage listed for Starfall matches damage the card does.
  • Spamming all inputs (for fun I guess) while on combat no longer causes the player to cast 2 spells at the same time
  • Removed the sneaky way to open the debug tool. You can stop sending me DMs about it now.
  • Added a way more sneakier way to open the debug tool. You can resume sending me DMs if you find how.
  • Fixed a bug at the -final encounter- (IT'S A PLAY ON WORDS CAUSE THE PROLOGUE IS NAMED FIRST ENCOUNTER) where the enemy does weird behavior when the player spams enter/exit combat.
  • Added collisions to some places that should have collisions.
  • Music properly stops when the player dies and does not continue and cut to a new track mid-play.
  • Added more collisions to more places that should have collisions.
  • Fixed some sound-effects not popping up (i.e picking up a card or opening a chest)


Lot of work, and lots more to come.

Did I mention we have a discord where you can give all your feedback so we can fix even more bugs, which is definitely the best part of game-design? Well, here it is:

DISCORD

Did I also mention we have a KICKSTARTER CAMPAIGN RUNNING RIGHT NOW GO CHECK IT GO GO GO GO :

KICKSTARTER

More from Endlanders : First Encounter

Other announcements

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Community23 Aug 2024New game? What?Welp, long time no see. As most of you might have guessed, Endlanders is frozen in development for various reasons. Meanwhile, we've be working on another title that seems more suited for our 2-man studio, called Dunestake. So what is Dunestake? Dunestake is a single-player auto-battler but with a grim twist. We couldn't bare to make an auto-battler in an already saturated genre without adding…Game update13 Jun 2022Patch 1.03! No letter this time!Hello everyone! Back with patch 1.03, doing some more bug fixing and adding minor things that some players requested! Here we goooooooooooo: Features added : · Runes now appear in your map, in case your eye didn't pick em! Picking up a rune also makes them disappear from the map, because... well that just makes sense · Added a jingle when you win a battle! Happy winning! And now the main dish,…Game update4 Jun 2022Patch fix 1.01...a?Hello everyone! A few hours have passed since our Prologue launched, and it seems you've all hunted for bugs! Some of you finished the entire game without problems, others unfortunately had to deal with some minor issues. We're really sorry for that, and we hope you give our game another try, after all, all launches have bugs, and especially small studios without a big net of play-testers can r…