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GWENT: The Witcher Card GameEventsPatch Notes 10.6
In-game event

Patch Notes 10.6

GWENT: The Witcher Card Game · published 9 Jun 2022, 13:14 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

Update 10.6 is here and brand new cards for Triss and Yennefer with it!

On top of that, it brings some adjustments to neutral and faction cards alike.

Check out our latest Developer Update for an in-depth look at the upcoming changes:

Watch on YouTube

New Features

Added a confirmation pop-up for purchasing Fast Travel in Journeys for Scraps.

Added a warning pop-up for switching from a Premium to a Standard Journey.

When changing from a Premium to a Standard Journey, players will receive fewer Crowns Pieces for completing quests. (Standard - 20CP; Premium - 40CP)

Neutral

New Unit - Triss: Meteor Shower - Human - Mage

3 power, 12 provision cost

Deploy (Melee): Damage all units on an enemy row by half their base power.

Deploy (Ranged): Boost all allied units on a row by half their base power.

New Unit - Yennefer: Illusionist - Human - Mage

4 power, 12 provision cost

Deploy: Spawn Yennefer's Illusion on this row.

The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.

Deathblow: Boost self by 1.

New Unit - Yennefer's Illusion - Human - Mage, Token

4 power

Doomed.

When this unit takes damage, destroy self.

Aerondight - Provision cost changed from 9 to 10.

Enraged Ifrit - Power changed from 4 to 5.

Damage from the Deploy changed from 4 to 5.

Francis Bedlam - Power changed from 4 to 6.

Ornate Censer - Provision cost changed from 8 to 9.

Triss: Butterflies - Power changed from 5 to 4.

Ability changed to:

Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3.

Monsters

Auberon King; Invader; Conqueror - Power changed from 5 to 6.

Ge'els - Ability changed to:

Deploy: Play a Wild Hunt special from your deck.

Devotion: Play a Wild Hunt card from your deck instead.


Skellige

Harald an Craite; Warmonger; the Cripple - Power changed from 5 to 6.

Sigvald - Provision cost changed from 7 to 8.


Northern Realms

Viraxas Prince; Outcast; King - Power changed from 6 to 7.

Traveling Priestess - Power changed from 3 to 4.

Starting Charges changed from 0 to 1.

Charges per shuffle changed from 3 to 2.

Scoia'tael

Symbiosis - Updated the tooltip to include non-unit sources of Symbiosis.

Eithné: Wrath of the Brokilon - Power changed from 6 to 10.

Ability changed to:

Immunity.

Symbiosis 3.

Freixenet - Power changed from 6 to 5.

Ability changed to:

Zeal, Order (Ranged): Spawn a Young Dryad on this row.

Cooldown: 4

Devotion: At the end of your turn, lower the Cooldown by the duration of Vitality on self.

Torque - Removed the Devotion requirement. Now always starts in your hand.

Farseer - Power changed from 4 to 5.

Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Boost an unboosted unit in your hand by the number of boosted units in your hand.

Oakcritters - Bleeding amount changed from 3 to 4.

Nilfgaard

Fergus var Emreis - Provision cost changed from 7 to 6.

Usurper Emperor - Power changed from 6 to 5.

Ability changed to:

Deploy: Spawn an Operative on each enemy row and give them Spying.

Zeal. Order: Seize all Spying Operatives.

Whenever an enemy unit gains Spying, boost self by 1.

Impera Enforcers - Armor changed from 0 to 1.

Has new part of ability:

Deathblow: Gain 1 Armor.

Syndicate

Off the Books - Provision bonus changed from 15 to 14.

Fallen Rayla - Power changed from 5 to 6.

Provision cost changed from 11 to 12.

Ability changed to:

Veil.

Profit 3.

Tribute 3: Remove Poison from an allied unit, then boost self by 5.

Whenever your opponent plays a unit, Poison it and remove a Counter.

When the Counter reaches 0, the Tribute becomes a Fee.

Counter: 2

Gellert Bleinheim - Ability changed to:

Profit 2.

Immunity.

Fee 1: Poison an allied unit and boost it by 2.

Cooldown: 1

Adrenaline 5: At the end of your turn, Purify self.

Failed Experiment - Power changed from 10 to 6.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Poison self.

Fee 3: Move Poison from self to a unit.

Cooldown: 1

Hysteria - Provision cost changed from 5 to 4.

Mutant - Armor changed from 2 to 0.

Ability changed to:

When Poisoned, Spawn a base copy of self on this row.

Counter: 1

Salamandra Assassin - Armor changed from 1 to 0.

Ability changed to:

Deploy: Place a Bounty on an enemy unit.

Order: Poison the enemy unit with Bounty.

Salamandra Lackey - Ability changed to:

Deploy: Purify an allied unit and gain 2 Coins for each status removed.

Stolen Mutagens - Ability changed to:

Choose a mutagen:

Red - Damage an enemy unit by 4.

Blue - Poison an allied unit and gain 5 Coins.

Green - Boost an allied unit by 4 and give it Veil.

If you control at least 2 Salamandra units, choose an additional mutagen.

Game Fixes

Auberon Invader's Create is now correctly affected by Runemage's ability.

Francesca Findabair's tooltip now correctly mentions a base copy of the special.

Order abilities that move a card to the other side (such as Master of Puppets and Arcane Tome) now affect the controlling player's Hubert Rejk, rather than the opponent's.

Sihil can now be used to play Traps.

Xavier Lemmens' ability no longer becomes disabled when failing to select a target while viewing the graveyard.

Summoning Circle's tooltip has been adjusted to reflect the current ability.

More from GWENT: The Witcher Card Game

Other announcements

All events
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