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Heartless & Dreadful : Return by 72 Hours›Events›Patch v1.25.13.6b (Beta channel - last)
Game update

Patch v1.25.13.6b (Beta channel - last)

Heartless & Dreadful : Return by 72 Hours · published 24 days ago · build 24762981

All eventsPlayers around this dateRead on Steam

this will probably be the last one.

if there's anything broken let me know.

i'll get to pushing out a proper update soon.

  • Fixed some hints being incorrect now that they take the input from the current device, controller or keyboard.

  • Updated some pictures in mission 4 to reflect the shortcut better.

  • Updated some pictures in mission 9 to reflect the visual changes.

  • Updated some pictures in mission 10 to reflect the visual changes.

  • Updated some pictures in mission 11 to reflect the visual changes.

  • Updated level previews in the main menu.

  • Updated time score for mission 4.

  • Updated time score for mission 5.

  • Updated time score for mission 7.

  • Updated time score for mission 8.

  • Exploding enemies now also get colored bright red when they are about to explode, cause i was going to do that but forgot.

  • Removed fixed camera angles from mission 5 rework.

  • Intractable buttons now switch the color when interacted with to make it more obvious that they were in fact pressed. (That was present in the rework levels, but it was added to others too.)

  • More compression to make the game weigh less. (One less gig.)

  • Replaced the interact prompt (the thing that shows ? for interaction) with a proper keybinding.

  • Updated dialogue window to reduce stretching of background imagery.

  • Fixed Player 2 not being moved correctly in coop after the end of the tram ride, due to strange physics calculation issues.

  • Fixed jump pads in coop mode.

  • Kair's earth platforms no longer collide with moving platforms.

Known issues:

  • just the placement of CT orbs left for now.

    if there's somethin else, let me know.

More from Heartless & Dreadful : Return by 72 Hours

Other announcements

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Heartless & Dreadful :Game update2 Sep 2026Patch v1.26.02I'll be making actual suggestion-related changes a bit later. Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. · Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loading some levels. This came at a cost of: Removing the world outline script. It never really worked properly in the…Heartless & Dreadful :Game update29 Aug 2026Minor collision fix for Mission 8.- Fixed an invisible wall leftover in Mission 8. Was actually going to push this one quietly but well, a fix is a fix. Let me know if anything's broken.Community29 Aug 2026Re: Crashing/Freezing on level transition.Hello fellas. I've been informed that some PC configurations can crash or freeze while loading the reworked levels, it's a bit unusual to me as there hasn't been any significant changes to code for level related stuff, just level geometry and placement of triggers. Currently, I have no way to reproduce this issue. I've tested on two PC configurations without an issue.If someone here has a PC co…