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Shoot Trip DieEventsV. Update 1.0.3
In-game event

V. Update 1.0.3

Shoot Trip Die · published 7 May 2022, 06:13 UTC

All eventsPlayers around this dateRead on Steam

This is the complete list of changes for Shoot Trip Die version 1.0.3! Originally I wanted this to basically be the update that fixed the BIG EXPLOIT, But I wanted to set a good precedent of updates to come! (May have got carried away, but hopefully y'all like it!)

Tweaks

  • Active item system as been reworked, allowing for more interesting animations and visuals for active items.
  • 'Eraser' now no longer holds a charge, instead it relies on a durability system that allows it to be used multiple times without needing recharged.
  • 'Heroin' has been completely reworked. By pressing the control key you can change what stat to manipulate. It now also relies on a 'cycle' system where as using the item constantly switches between 'gain' and 'loss' stat manipulation.
  • 'Wrench' has had it's charge amount lowered from 30 to 15.
  • 'Leftovers' has had it's charge amount lowered from 60 to 45.
  • 'Safety Pin' now grants a +1 Damage up.
  • Charge item minimum has been increased from 5 to 15.
  • The slot machine no longer shoots out a random amount of charge particles when winning the charge item jackpot, instead it simply charges your active item by 5.
  • 'House Key' No longer is a passive item, but is instead a charge item that when used grants access to the secret room if it was once lost.
  • Speedy's no longer chase the player as aggressively. However, they teleport much more frequently.
  • The distance Speedy's travel while teleporting has been slightly increased.
  • Bulwark's Faith now fires faster by default.
  • Bulwark's Faith now has different fire rates depending on difficulty, along with which half of the world you are in.
  • Melvin's Sigil now has different fire rates depending on difficulty, along with which half of the world you are in.
  • Charlatan's have been given more sound effects, along with added particle effects.
  • Charlatan's now attack slightly more often and bullets are quicker succession.
  • Charlatan's now explode into an 'X' pattern of bullets upon being killed.
  • Klanner's now gain slightly more speed upon spotting the player.
  • Klanner's attack when slightly further away from the player.
  • Junkster's have been given a blood trail particle effect.
  • Junkster's now have a 'evolved' death attack similar to the cumdrop's lingering cum puddle attack, they no longer explode into an 'X' bullet pattern upon death
  • a multitude of Levels in "The Foul Domain" have been slightly altered to better fit the redesigns of monsters.
  • Blubber's Bullets linger for a shorter amount of time.
  • Made board amount a editable variable instead of a hardcoded value, for ease of adding boards in future updates! ;)

Additions

  • New (Small) synergies!
  • Max board roll has increased from 32 to 36, meaning that there are 4 new boards for each dimension! Along with 2 new secret rooms!
  • Added "The Levi Room."

Fixes

  • Fixed a bug where charge item & Charge amount text wouldn't flash properly on occasion when they should have.
  • Fixed a softlock that could occur if the combo timer from 'anxiolytic' was compounded with the player having 0.5 damage. If the room still had monsters in it then monsters would not die and the player's damage would be 0.
  • Fixed the ability to open up the window's debug mode, allowing the player to look inside of the game. (What a cool glitch)
  • Fixed a bug where the slot machine would break improperly when used with 'Lottery Ticket'
  • Fixed enemy overcrowding Collison to be more "realistic" along with preventing flying enemies from pushing grounded enemies. (Most noticeable when Enigma enemies move very fast and push slow ground enemies, making the grounded enemies move much faster than they are intended to.)
  • Fixed improper name of items on the very Far Right side of the item compendium menu.
  • Misc. Misspellings

More changes are coming soon, I plan on doing an update SPECIFICALY for controller support next since I didn't get to it in this one, Sorry about the LIES and DECEPTION!!!!

Have a good night :7

-Levi Ramirez

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