
Hey all, today we're bringing in a highly requested feature - Custom Lobbies - and reworking Strike to make it more balanced and faster paced!
You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.
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Custom Lobbies are hitting the game in their first form today! Players will be able to click the "5 Player" button showing in the above image to open up the custom lobbies. This will bring up the 2 x 5 player Squad menu so that 2 teams of 5 can be brought together, bypass matchmaking, and go straight into match.
If a full team of 10 is not put through then Bots will fill the remainder of the slots, so don't worry if you don't have 9 other people, you'll still be able to get into game!
The future of custom lobbies is spectator cams so that we can run tournaments and have the ability to watch the chaos of a fight from above. We'll be working on this in the future, so hang tight and when it's in we'll start running some broadcasted tournaments!
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Get ready to Strike in the heart of the Fantasy Faction! The Valley of Sun was home to many peaceful folks from across the realm, including the Human King, Tirnas. Take a stroll within the castle grounds, tread carefully across the swamp, and strike your enemies with powerful magic!
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Strike has been a bit unbalanced for a while now, with the key phase basically deciding the game, and the missile phase not having as impact as we would have liked. The gamemode didn't have enough leavers to be able to balance it correctly, so we've tweaked and changed a couple of features to make it more fun and balanced! Our changes coming in today have addressed these issues in our internal playtests, so we're looking forward to any and all feedback you all have!
From talking to the community, the key phase was generally considered to be fun and had enough depth with team roles and routes through the map. As such the key phase is staying the same.
The Launch phase is being reworked in a number of ways to make it faster paced, easier to flip, and more exciting all round! Here's the main changes:
A lot of further visual reinforcements have been implemented to help players understand what's going on in the launch phase especially.
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Steam Build ID: 7863462
Epic ID: 7991
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.