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Hunternet Starfighter›Events›Hunternet Starfighter, now with VR support!
In-game event

Hunternet Starfighter, now with VR support!

Hunternet Starfighter · published 5 years ago · build 7992624

All eventsPlayers around this dateRead on Steam

Greetings, pilot!

I'm happy to announce that Hunternet Starfighter now has VR support!

Last month I began work on VR support for the first time with a Quest 2 I purchased for the holidays. I wasn't sure what to expect as I was not a VR player before this. Simply put, Hunternet VR is amazing! It is now my preferred way to fly by far. I even had to add an in-game clock to the ship's HUD just to avoid losing track of time while in VR. The sense of scale and of inhabiting an actual spaceship has blown me away!

If you are a VR pilot, I highly recommend checking out Hunternet Starfighter in VR. I'm really happy I took the time to support VR and I look forward to hearing about your experience in Hunternet VR.

Phase 1 of VR is now complete and you can read the changes since the last devlog below. Phase 2 (the final VR phase) will come later when I begin work on a walkable 3D hangar. In the meantime the 2D main menu has been replaced in VR by a new VR-only main menu.

There really is no substitute to seeing for yourself in VR, but you can get some idea of what it is like in this new video I just posted:

Watch on YouTube

If you'd like to fly with us I highly recommend joining the official Discord community.

Good hunting pilot,
Fernando Z

Patch Notes - 01/09/22 12:02 PM:
- Initial VR support
- Added VR Mode button to enter/exit VR on demand, default key is Insert
- VR optimized fixed reticle rendering
- Workaround for Anti-Aliasing breaking the HUD @box @smartass
- Added VR support to G-LOC screen
- Unity update and switched to Win64 builds
- Switched from Oculus to OpenXR plugin
- Fix: Getting killed during G-LOC would mess with your view @ Maxi @CMDR SmartAss
- Ship HUD now fully useable in VR (menu, chat, info log, etc.)
- Added VR Center button to recenter your view in VR (default key: Home)
- Added VR Mode and VR Center to Main Menu > Settings > Keymap
- Added full antialiasing control from 0x, 2x, 4,x or 8x
- Adjusted Harvester dust color
- Added amazing new planet skybox from Ivan to old blue for testing @ IvanGrozniy ❤️
- Ported shield and repair spark shader to VR
- Added a basic VR only main menu (to be replaced by VR ready hangar)
- Mulitplayer server browser, Center View, Exit VR
- Mute audio key now also mutes in game cockpit music
- Add VR sub-menu to cockpit with VR specific settings
- VR Mode, Center View, Leave Server (more entries to come)
- Improved smoke rendering (minimized gaps in smoke trails at high speeds)
- Fix: VR no longer requires "ship menu > check for new devices" every time
- Fix: wingman HUD call signs were not being displayed
- Fix: Made sure to always hide 2D main menu when playing in VR
- VR mode will continue to run even if main menu window is in background
- Fix: Main menu red text visible sometimes when joining game in VR
- Adjusted game loading scene to look nicer in VR
- Added Exit Application to VR main menu
- Animated the "Loading..." in VR server browser
- Refresh Cockpit -> VR menu status when changing VR mode
- Automatically switch in/out of VR mode as headset is taken on/off
- Greatly improved HUD rendering stability in VR
- Fix: Mute audio should also mute the Voice Assistant
- Fix: Mouse was sometimes getting trapped in subset of window area @ banaña
- Fix: Worked around Unity issue that was freezing main menu
- G-LOC display in VR switched from camera space to world space @DrClaw
- Added a Resolution Scale (pixel density) graphics option to ship's VR menu
- Made the ship's Performance Monitor resolution display VR aware
- Lower right HUD real world digital clock in 24hr format (default off) @spirit
- Trouble losing track of time in VR turn this on in your ship's HUD settings
- Client now uses -vr command line to launch in VR mode @O to the o @DrClaw @AsgeirOM
- in steam use the launch in VR option and it will do this for you
- Solution was to move VR init from Awake to Start
- Added "Start in VR Mode" to Settings > Cockpit
- useful if you are not using Steam to launch the client
- equivalent to the -vr command line option
- Fix: Scope and Rear view were not always working properly in VR
- Shift center is now consistent between main menu and cockpit @O to the o
- Fix: Quiting game in Steam Overlay does not quit @O to the o
- Added combined recenter feature to VR menus @DrClaw
- Hide Pilot option: Ship menu > Cockpit & Main Menu > Settings > Cockpit @Xen
- Combined old VR center options into a single universal smart center
- Added new adjust VR Pilot height option to ship > Cockpit > VR menu @Xen
- Also hides VR Pilot of a values less than 1.0 is used
- Improved shadow cascade transitions @(IDK) aCRAZEDgunman
- Added "The News Today" track by @Grand Admiral Lamarro ❤️🤘❤️
https://soundcloud.app.goo.gl/nwkT2
- VR now has its own independent graphics settings and defaults
- Taking headset on and off automatically switches graphics settings
- New ship menu > Cockpit > VR > Graphics Settings (change while you fly)
- VR graphics menu includes mini Perf. Monitor and a shortcut to it
- Adjusted default VR pilot head position
- Added support for joystick menu navigation in VR Main Menu @DrClaw
- Fix: In VR you could see the HUD during G-LOC when not facing forward
- Menu right on VR Garphics menu FPS monitor opens the performance monitor
- Added Ship Menu > Cockpit > Audio Simulation sub-menu to control audio levels
- Adjust all volume settings in VR or 3D via ship menu
- Redid ligthing of Harvester Station for a cloudy day look @O to the o
- Switched to new HDRP material for Harvester Station @ BoxLunch ❤️
- Added new HDRP decals for Harvester Station provided by @ BoxLunch ❤️
- first of use of HDRP decals
- Fix: VR > Leave Server gave false connection timeout error in non-VR mode
- You can now toggle flight assist mode while holding down power burn @Apkallu
- Power burn still forces flight asist off while active but your mode
when you stop power burning will have changed if you pressed the toggle
- Added build version info to the VR Main Menu
- In VR only show Classic vJoy HUD when in Input Hardware menu @Zenchess
- In the future I'll look into a cockpit space instead of HUD space UI
- Added new track "Crazed Demons" by @Grand Admiral Lamarro 🏎️ ❤️🤘
- At 2:11 it is just the right length for our Speed Demons to race too
https://soundcloud.com/lamarro/crazed-demons
- Lamarro told me he got the idea from @(IDK) aCRAZEDgunman stream 😄
https://www.twitch.tv/videos/1208110627

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