
For Year 2 of Rogue Company, we set out with a few fundamental goals. One of those goals is to improve the overall quality of Rogue Company and introduce the quality of life changes that our players have been asking to see. From this, Project Saint was born.
When we introduced Project Saint, one of the features that we were excited to discuss was Human Backfill, our solution to the long-standing issue of players leaving matches. Given the importance of Human Backfill, we aimed to release this feature in an experimental and limited form in the Neochrome Update, which is the first update of Year 2.
However, Human Backfill touches many systems within Rogue Company's structure, requiring work across several internal teams and many parts of the game. This means that to function, it requires pieces not just from the client (what we call "the frontend") but also in our instances (what you see as matches) and our core (what you may have heard of referred to as the "backend" systems).
Unfortunately, despite the strenuous efforts of our team and further testing on the PTS, we realized that Human Backfill was not quite ready. Therefore, we have decided to delay the release of Human Backfill.
Thank you to all of our players who sent us feedback and play on PTS every update to test these changes. We're excited to share this feature with you soon.