Greetings Rogues!
Today, we’ve released the Winter Warfare update to bring a new version of an old map & kick off a new Event Pass! As a heads up, Ranked will continue on its current season for the launch of this update. This update focuses on the new contents, balance adjustments, and bringing back some favorites. Let’s open up our presents early with the changes:

It’s a wonderland of festive goods are found in this update’s 35 level Event Pass! Contained within are some snazzy cosmetics, starting off with the ice-cold Arctic Android Dahlia and ending with Jackal Dallas!
700 Rogue Bucks
3000 Rogue Bucks

Make way for the return of Canals! Canals 2 features reworked play spaces with a focus on the mid-map area of all three lanes. You’ll find this map in the following Queues:
Snipers Only is making a return to Rogue Company! In this mode, players begin the match with both a legendary LR-15 and a legendary Tyr, with the ability to buy some perks as the rounds progress. Outside weapons are strictly prohibited! This game mode will be featured on the maps Favelas, Breach, Factory, and Glacier.
Gl1tch’s passive is great for identifying enemy positions and dodging potentially dangerous encounters. This buff is aimed at increasing his play potential by extending the range of intel he can gather.
This small bump in ability range should help Talon in encounters where weapons he’s pulling are just out of reach.
Vy’s maximum health steal passive is very strong in reducing the time to kill of enemy opponents and increasing her own. This change is meant to reduce that capability.
We previously reduced the fire rate from 300 → 273rpm, this buff should bring the Hydra in line with the rest of the AR class.
The nightshade as a hybrid SMG/AR has been struggling relative to the SMG class and struggling relative to the AR class. This change brings its accuracy loss per shot closer to its SMG peers in an attempt to make it more viable.
The objection is slightly lagging relative to its peers in the SMG category. Given the weapons overall inaccuracy, this increase in headshot damage should make the weapon more lethal in the close and close-mid ranges.
Missing a hip fire shot tended to be quite punishing given the overall accuracy, speed, and stopping power of this weapon. This change is to reduce the likelihood of missing an initial hip fire shot and being severely punished.
The Riptide had an incredible initial and sustaining accuracy. These changes should keep the first 4-5 shots of the weapon highly accurate but reduce the ability of players to hold down firing with perfect accuracy well into their magazines. The Riptide will continue to reward players who can consistently land headshots but now players will be punished for missing headshots, by needing to stop and reset their aim.
The Conviction has exceptionally high falloff ranges. This change is in order to bring its first falloff range down a bit to be more in line with most other weapons available.