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Hobo: Tough LifeEventsGoing Forward
Community

Going Forward

Hobo: Tough Life · published 7 Jan 2022, 11:01 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! ːsteamhappyː

We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and we‘ve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and we‘ve been working tirelessly on the project to meet our internal deadlines.

Experimental Branch


New update should come into the experimental branch of the game relatively soon. However, it‘s still too early to set a specific date. We‘ll need to test all the changes we‘ve made before going live and the experimental branch is the way to do it.

You‘ll get to play the update early (albeit in potentially unstable form) and your feedback will help us find bugs and problems. We‘ll keep you posted about the availability of the experimental branch of the update.

We‘ve been working on many „behind-the-scenes“ changes in networking, save game stability, optimizations and other features. The update should hopefully once again improve performance considerably across the board.

More bug fixes and new features will be gradually introduced throughout the testing period leading up to the console release in April, which will correspond with the public release of the update on Steam.

New Translations


Together with the release on consoles, we are also planning on having the game translated into more languages. We can guarantee a Japanese translation with more languages currently being in the talks.
At the moment, there‘s no telling how many more translations we‘ll manage to secure in time for the console release, but we‘ll do our best to get as many of the most requested languages as possible.

The State of the Studio


As big of a success as Hobo is, it can‘t sustain our studio indefinitely. We need to look to the future if we are to bring more of our ideas to life. At the same time we‘d like to avoid a burnout from working on the same project for such a long time.

Hobo and its console ports is not the only thing we‘ve been working on in the past few months. We‘ve put as much (if not more) effort into improving our studio and internal infrastructure.

We secured more office space, hired more talent, and acquired new technologies, all of which help us not only with the development of Hobo, but with our new next-gen project as well.

Without sharing too much, we can tell you that our next project will also be a cross-genre hybrid. The following environmental concept art and sketches might offer some insight into the possible setting and overall atmosphere of the game:

More from Hobo: Tough Life

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Community1 Jun 2023Future of Hobo: Tough LifeHi everyone! ːsteamhappyː We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about th…Major update18 Aug 2022Release 1.20Hello, everyone! ːsteamhappyː Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes! The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every…Game update13 May 2022Experimental beta - 1.16 patch notesBug fixes · Selling items to NPCs. · Unstuck option in Drax’s area not working properly. · Scale for female models (there was an unintentional reduction in size of about 30% during optimizations). · The error of freezing the screen and items disappearing in the buyback screen. · Player collision with the environment (fixed "flytraps"). · Warehouse upgrades not showing in HC mode. · Duplicated h…