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Tunnel of DoomEventsWORKBENCH update!
In-game event

WORKBENCH update!

Tunnel of Doom · published 1 Dec 2021, 16:46 UTC

All eventsPlayers around this dateRead on Steam

This first post-launch update deals mostly with balance and bug fixes, but there is also a much requested new feature - the workbench. You can find the workbench in the Supplies room where you can repair any broken cannons you may have with some resources.

In future updates, there's going to be a bigger focus on bringing more game content. Please join the discussion forums if you want to be part of bringing your ideas to the game.

  • Any issues or bugs encountered while playing can be reported in this thread: Tunnel of Doom | Bug Reports
  • If you would like to leave some feedback, go ahead and drop it here: Tunnel of Doom | Game Feedback


A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps!

Full v. 1.2 changes:

Added ability to repair broken cannons on a Workbench
Show odds of battle when fast traveling on map
Added a new general and pre-battle music track
Bats will charge away when hit
Added explanation for Low and High obstacles
Player can no longer harm miners with melee attacks
Making a wish in well is now disabled during battle
Increased the number of enemies in already visited rooms
Reduced the chance of battle when traveling to already visited rooms
Reduced the amount of rats that appear
Reduced the amount of coin from enemies and crates
Reduced the amount of gold from rocks and fake exits
Reduced the amount of health from enemies and crates
Reduced the amount of secret ladders
At least every 3rd room is a battle stage now (previously every 4th)
Fake exit locations in map adjusted slightly further away
Vrem is more aggressive against glass barricades
Vrem health dropped from 150 to 100 in Dream mode
Incoming enemies max cap (20) did not work in all situations
Rats had the potential to give double loot
Player may get hurt in the animation phase of moving through a door or ladder
Possibility for an enemy to get stuck after knockback to a wall
Possibility to have a shop or altar room twice in a row in Dream mode
Could trigger level end battle again by going away and coming back
Could run tutorial in Dream mode
Potential fix for a game crash on "variable melee_sound not set"

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Community29 May 2023DIGERATI PUBLISHER SALE! GET 60% OFF TUNNEL OF DOOM!Tunnel of Doom publisher Digerati is celebrating its 10 year anniversary with a big ol' Steam sale. There are plenty of deep discounts on Digerati games to take advantage of, including 60% off Tunnel of Doom. Head to the sale page to see all the deals, discounts, and bundles on offer! >>> Digerati 10th Anniversary Publisher SaleCommunity30 Apr 2022Tunnel of Doom now available with Chinese language supportTunnel of Doom is now available for Steam users in China, and has been updated with Chinese language support. The game is also going to be in Steam's 'Going Rogue: Festival of Persistence' event, which starts 2 May (10am PT) and ends 9 May (10am PT). The Tunnel of Doom demo will be free to download for the duration of the event, and the full game will be available with a 20% discount. Matt | Di…In-game event27 Jan 2022MONSTER update!This first major update for the year puts a focus on enemies - new and existing. Enjoy! Full v. 1.4 changes : New enemy: Goblin Leader New enemy: Ripper King (Level 1 mini-boss) New enemy: Shadow Master (Level 2 mini-boss) Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets Modified enemy: Added "Teleport Jump" special attack for Shadow Modified enemy:…