
This first post-launch update deals mostly with balance and bug fixes, but there is also a much requested new feature - the workbench. You can find the workbench in the Supplies room where you can repair any broken cannons you may have with some resources.
In future updates, there's going to be a bigger focus on bringing more game content. Please join the discussion forums if you want to be part of bringing your ideas to the game.
A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps!
Full v. 1.2 changes:
Added ability to repair broken cannons on a Workbench
Show odds of battle when fast traveling on map
Added a new general and pre-battle music track
Bats will charge away when hit
Added explanation for Low and High obstacles
Player can no longer harm miners with melee attacks
Making a wish in well is now disabled during battle
Increased the number of enemies in already visited rooms
Reduced the chance of battle when traveling to already visited rooms
Reduced the amount of rats that appear
Reduced the amount of coin from enemies and crates
Reduced the amount of gold from rocks and fake exits
Reduced the amount of health from enemies and crates
Reduced the amount of secret ladders
At least every 3rd room is a battle stage now (previously every 4th)
Fake exit locations in map adjusted slightly further away
Vrem is more aggressive against glass barricades
Vrem health dropped from 150 to 100 in Dream mode
Incoming enemies max cap (20) did not work in all situations
Rats had the potential to give double loot
Player may get hurt in the animation phase of moving through a door or ladder
Possibility for an enemy to get stuck after knockback to a wall
Possibility to have a shop or altar room twice in a row in Dream mode
Could trigger level end battle again by going away and coming back
Could run tutorial in Dream mode
Potential fix for a game crash on "variable melee_sound not set"