This first major update for the year puts a focus on enemies - new and existing. Enjoy!



Full v. 1.4 changes:
New enemy: Goblin Leader
New enemy: Ripper King (Level 1 mini-boss)
New enemy: Shadow Master (Level 2 mini-boss)
Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets
Modified enemy: Added "Teleport Jump" special attack for Shadow
Modified enemy: Ripper Queen has armor
New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles
New cannon upgrade (water only): Perceptive - Targets all enemies
Goblin may come out when breaking hole planks
Blood splatters fly more in line with where the attack came from
Updated workbench background graphic
When player interrupts an attack against another target, the enemy will likely stop and target the player instead
Some friendly spiders may join and help the player in battle stages
Projectiles from friendly spiders do not hurt the player anymore
All goblins become slightly faster on each hit they take
At least every second normal room is a battle stage now
Level 1 final battle has only flying enemies
Enemy projectile aiming improved against player
Longer incoming timer for Vrem and other bosses before entering battle
Wishing Well: Decreased the odds for many items
Saved Miner: Added more variety to rewards
Player invinsibility time decreased after hit by 0.5s
Rats do not eat Shadow enemy anymore
Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies
Frost level may have holes that are not covered by ice
Dream mode: Vrem health dropped to 75
Rippers did not target fire and water cannons
No warning prompt regarding respawns when starting a new game on game over screen
Glass Cannon projectiles did not cover exact full range
Player would sometimes use an action (e.g. pickaxe) when interacting with something
Steam screenshots were not working (F12 in game)