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ThreatGEN: Red vs. BlueEventsRed vs. Blue version 1.5 is now live!
Major update

Red vs. Blue version 1.5 is now live!

ThreatGEN: Red vs. Blue · published 5 May 2021, 16:51 UTC

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The scheduled 1.5 turned out to be so big with so many features that we ended up having to split it up. So this 1.5 is the first half, focusing on player experience enhancements, and then in a few weeks we will release the other half as 1.6, focusing on replay value enhancements. Yes, we are completely skipping minor versions of 1.5 and going straight to 1.6!

So what's in the 1.5 update?

  1. Several minor bug fixes.
  2. Several minor visual enhancements.
  3. A LOT of visual and mechanical upgrades for a better user experience such as a new mechanic that allows you to click on assets and objects to play actions related to them instead of having to keep going back to the action menu every single time.
  4. The action queue doesn't open every single time you play an action now. Instead, it just gives you an indicator that there are items in the queue, and how many.
  5. The action queue now lets you know how many resources each action in the queue takes up.
  6. You can now click on the assets and the resource icons at the top left of your screen to play actions.
  7. More information is now attached to the assets such as host name, IP Address, MAC Address, and more. We did this for 2 reasons. The first is that it is setting up something much bigger coming later. Can't tell you what yet. But also, this provides more depth, especially for the Red Team, in terms of the value of information obtained at each phase of the Red Team discovery process. This also adds more depth to the Red Team process and strategy.
  8. All of the MAC addresses, network address, and host IP Addresses are generated dynamically at the start of the game.


What's will be in the 1.6 update?

All of the new levels (networks), new actions, a new Blue Team Win condition, and some new concepts are coming in 1.6. What are the new networks? We aren't saying yet. What are the new Actions? We aren't saying yet but some ore ICS related, some are IR related, and some are general improvements. What are the new concepts? Hint: You will now have a threat intelligence score, a company revenue score, and more details in the end game screen such as how much you spent on cybersecurity, how much you spent on IR, and other stats. The new win condition will be based on gathering threat intelligence information during IR actions.

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ThreatGEN: Red vs. BluGame update12 Oct 20221.10.4 Release NotesVersion 1.10.4 released quickly after 1.10.3 to provide needed hotfixes. We were also able to add a few more feature improvements. This is expected to be the last minor update before 1.11 ships with some exciting upgrades! Version 1.10.4 Release Notes Fixes • RVB1-1084 Internal Vulnerability Assessment has the requirement of implementing Asset Inventory • RVB1-1083 Internal Penetration Test has…ThreatGEN: Red vs. BluGame update10 Oct 20221.10.3 Release NotesWhile we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.3 Release Notes Fixes • RVB1-1037 Typo in "PNL dropped to 25%" notification • RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) • RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone aft…ThreatGEN: Red vs. BluGame update1 Sep 20221.10.2 Release NotesWhile we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.2 Release Notes Fixes • RVB1-980 Mismatch between win condition in multiplayer games with the Blue Team Damaged Their Own Process win condition • RVB1-976 Turning off Damage ICS Process win condition causes PnL win condition to silently turn off • RVB1-959 ICS Security Mo…