I wanted to share some stuff I've been working on this past week in relation to the possible sequel. To summarize; the basic grunt AI are dangerous and more mobile than ever, and I've gotten three weapons into the game that are unique and pretty good at removing threats lol, I'll post some early/prototype gore and damage system screenshots below. The amount of MORE in this prototype build is a bit hard to document for easy reading, but I'll try best I can. I might do these updates every now and then, God willing I live long enough to finish this thing ːsteamthumbsupː
I read every suggestion you guys gave, and I thank you all for participating, it really helped. Based on the feedback, I decided to settle on 2003 and halfway between realistic and stylized. Right between early and mid 2000's. I'm gonna do my best to get it to feel like it belongs to that era. With time you'll see it unfold hopefully.
Here are some screenshots of three guns I made this week, which are all currently fully functional with unique attributes. I want to get this out of the way: there will be no reloading weapons. I'm sorry if this sucks, I know a lot of people love this in games, it just felt weird the more I tested it with that system in place, guess this game will be more old-school than intended. That being said here are the new guns:
MAC 10

Inspired by Max Payne and Soldier of Fortune, this will probably be the second weapon in your line-up. It is a silent weapon that doesn't alert enemies. Currently it tears ass, and wanted to know if you guys would be okay with an overheating system like in Return to Castle Wolfenstein just to balance its sigma-status?
Striker

Resident Evil 4 fans might recognize this one. Semi-automatic riot control shotgun for maximum insult to injury. Apparently it's not that great a gun IRL but I'll let that slide because it was manufactured in my backyard of South Africa.
M16/The Patriot

Ever since DNF's 1997 and 2001 trailers I wanted to see that M16 with the US flag on it again, but alas it seems lost to the Danish offices of 3D Realms and the dungeons under Randy Pitchford's house. I decided that if CARNAL 2 happens, this gun will feature as a badass tribute.
So far they feel a bit too powerful, but I don't want them to feel weak and useless. They do feel nice to use though, spent a really long time tuning each one. Guess we'll see how things turn out. Also they look better in Unity, but Maya gives me better camera angles.
Here is the promised prototype gore system, which is not final don't worry:


Stuff that are currently working:
That's that for now. Let me know what you guys think. Enjoy the weekend ma bru's
Here's some 2004 for ya
https://www.youtube.com/watch?v=FNPi24qYvJQ