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Synthbiotic Dungeon›Events›Update Notes for 4/27/2021
Game update

Update Notes for 4/27/2021

Synthbiotic Dungeon · published 5 years ago · build 6606394

All eventsPlayers around this dateRead on Steam

Sentinel:
- Sentinel can no longer place inside walls on Aegis
- Removed "big boi": will no longer spawn when removing a recently placed drone

Runners:
- Fixed players respawning too close to upgrade kiosks
- Can no longer dash through slow field
- Fixed slow field freezing player

Drones/Traps:
- Pre-placed AI now working as intended
- Improved AI responsiveness
- Made bear trap less visible
- Tripwires can no longer be placed in contact with doors
- Fixed laser drone and laser trap double-damage bug
- Killed drones when they fall off the map
- Aegis boss minion spawn timer scales with number of players
- Fixed timed lasers not handling doors properly
- Extended laser drone lasers and made them less accurate
- Add materialization effect to miniboss drones and challenge door drones

Weapons:
- Fixed Juggernaut shots colliding with slow field
- Fixed AI not attacking players after being shot with certain weapons
- Fixed some weapons not damaging breakable walls
- Increased railgun sound volume
- Added juggernaut charge sound
- Slight decrease to railgun ramp-up time

Menus:
- Fixed video settings crashing the game
- Added credits screen
- Updated main menu
- Fixed sentinel not being able to interact with end-game UIs
- Greyed out runner upgrades that cannot be purchased
- Adjusted anchor points in general player UI for better scaling
- Fixed waiting lobby player list not updating properly after player disconnects
- Fixed matchmaking issues after leaving a match

Sound:
- Added sound to wall destruction
- Added spawn sound to challenge doors and miniboss spawner

Miscellaneous:
- Added one-way shield to Aegis spawn area

More from Synthbiotic Dungeon

Other announcements

All events
Game update19 May 2021Update Notes for 5/19/2021Offline Practice: - New offline practice mode has been added so the game can be played in singleplayer Balance: - Timed wall laser cost and damage changes - Number of drones reduced in the later sections of Helios - Respawning players no longer costs health - Melee drones now turn faster to better follow runners - Ability activation disabled in waiting rooms to prevent accidental use Weapons: -…Game update9 May 2021Update Notes for 5/8/2021Weapons: - Minor shotgun buffs and damage increase - Railgun reworked to be easier to use - Railgun damage increased Runners: - Invulnerability time while dashing increased - Color change option is now available in the runner shop (costs 0 credits) Fixes: - Fixed weapons jamming when swapping and firing at the same timeGame update5 May 2021Update Notes for 5/4/2021Runners: - Added muzzle flash effects to railgun and shotgun - Fixed other runners stuttering when dashing Sentinel: - Increased sentinel placement time and credits by 25% on Aegis - Locked rotation of shield drone's large shield while turning Bug Fixes: - Fixed drone spawning doors sometimes not opening