Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Industrial PettingEventsIn The Pipeline
Community

In The Pipeline

Industrial Petting · published 2 Feb 2021, 22:46 UTC

All eventsPlayers around this dateRead on Steam

Hello Petters!

A Happy 2021 to everyone. Here in the development quarantine hole, I'm hard at work on the next big update for Industrial Petting.

What's being added?


In the first year of early access I've built ground-level features to the game: new pets, new buildings, new food and a new biome. It's been fun adding these in and fleshing out how the game feels at a moment-to-moment level.

Even with the updates, the game has been missing some big items. There's barely any narrative, and a lack of progression and goals beyond the simple research tree. The next big update will start building these, and get us one step closer to leaving early access!

We're expanding the story, creating a late game, and making it easier to add new content in the future. The original prototypes five years ago had many of these features, and now it's time to put them back in.

  • The beginnings of a narrative.
  • Petting will be no longer be a local enterprise: you'll be building your factories at a planetary scale.
  • A home base spaceship to plan that construction.
  • Per-player upgrades for movement, construction, and petting.
  • Factories are no longer in a single area, and those of you who can build layouts quickly or find more pets in the forest will be rewarded.
  • Automating building production and food production will be core mechanics.
  • Upgrades to make collecting pets in the forest more viable.
  • Rebalancing the game so that multiple players helps immensely.


These changes will also make adding new pets and pet areas much easier. For the Crystal Update, I needed to choose how and where to position the new area, as well as make some tools to lead people to the new biome. This new system will allow me to create new areas and new pets with far less overhead, and less of a chance of breaking people's save games.

It also means less time wandering back and forth from the mushroom/crystal lands, and more time building pet factories and gathering new creatures.

How far is development?


In the last few weeks, I've accomplished the scary technical challenge. Teleporting between your orbiting ship and different areas on the ground is working, even in multiplayer. The goal in the upcoming weeks is to figure out the specifics of the metagame being introduced, and rebalance the game so that the average player can have an enjoyable time with the current content in 5-8 hours. For more committed players, the new design allows for a longer gameplay tail, and potentially more interesting reasons to start up a new save.

What about currently broken things?


There are some broken or awkward items being worked on, but may not be fixed until after the big update.

  • Gatherbots and farming
    These are hard to use, inconsistent in their output, and not very fun. They're going to be replaced with an older gathering system which was in the beta, but that won't be until after the big update.
  • VR movement
    The teleport movement and controls for smooth movement are awkward right now, and may be fixed before the big update. This has been the number one complaint from VR players, and I haven't forgotten about you!
  • Various bugs
    Game-breaking bugs are going to be fixed and pushed as needed. Cuddlers sleeping during the day, for example.

When do I get to see it?


I'm adding in the new gameplay first, so there won't be any new art for a while. However, I will be inviting people to look at the gameplay with temporary art assets sometime in the next few weeks.
If you're interested in playing a janky, broken version join the discord! I'll be posting the information for joining the new feature branch there once it's ready for public play testing.

In the meantime, go pet your real pets, and leave any suggestions for the update here or on the discord!

More from Industrial Petting

Other announcements

All events
Sale19 Dec 2025Happy Holidays!Greetings, Petters! We wish you a happy end to the year, and hope you'll enjoy an update in the next few days, with some new hats, and a new pet. We'll let you know when that happens, and in the meantime, enjoy a 20% sale for the holidays! Get a copy for a friend and make a new factory together!In-game event14 Jul 2025Sandy is on-shore!Welcome the silliest new beach pet, Sandy! And check out production graphs showing pet exports per minute! Share your output here on Steam, or join the discord! . 0.4.0 Features · New Pet: Sandy! · Production Graphs! Changes · Slime is now purple · New noises on object placement · Pets no longer block pipe placement · Elevator line should be visible everywhere on island · Add SFX for contract c…In-game event12 May 2025Deep Forest UpdateMay is here, the flowers are springing, and Industrial Petting moves forward! Today's update includes some new, more alien trees in the deep forest area, as well as a few bugfixes. We have a lot more art, pets, and systems in the pipeline, ready to be added to the game, and we're busy working to integrate it! What else is cooking for the future? We have an adorable new pet with a new mechanic c…