
Hello Petters!
A Happy 2021 to everyone. Here in the development quarantine hole, I'm hard at work on the next big update for Industrial Petting.
In the first year of early access I've built ground-level features to the game: new pets, new buildings, new food and a new biome. It's been fun adding these in and fleshing out how the game feels at a moment-to-moment level.
Even with the updates, the game has been missing some big items. There's barely any narrative, and a lack of progression and goals beyond the simple research tree. The next big update will start building these, and get us one step closer to leaving early access!
We're expanding the story, creating a late game, and making it easier to add new content in the future. The original prototypes five years ago had many of these features, and now it's time to put them back in.
These changes will also make adding new pets and pet areas much easier. For the Crystal Update, I needed to choose how and where to position the new area, as well as make some tools to lead people to the new biome. This new system will allow me to create new areas and new pets with far less overhead, and less of a chance of breaking people's save games.
It also means less time wandering back and forth from the mushroom/crystal lands, and more time building pet factories and gathering new creatures.
In the last few weeks, I've accomplished the scary technical challenge. Teleporting between your orbiting ship and different areas on the ground is working, even in multiplayer. The goal in the upcoming weeks is to figure out the specifics of the metagame being introduced, and rebalance the game so that the average player can have an enjoyable time with the current content in 5-8 hours. For more committed players, the new design allows for a longer gameplay tail, and potentially more interesting reasons to start up a new save.
There are some broken or awkward items being worked on, but may not be fixed until after the big update.
I'm adding in the new gameplay first, so there won't be any new art for a while. However, I will be inviting people to look at the gameplay with temporary art assets sometime in the next few weeks.
If you're interested in playing a janky, broken version join the discord! I'll be posting the information for joining the new feature branch there once it's ready for public play testing.
In the meantime, go pet your real pets, and leave any suggestions for the update here or on the discord!