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Hobo: Tough LifeEventsGoing Forward
Community

Going Forward

Hobo: Tough Life · published 3 May 2021, 17:54 UTC

All eventsPlayers around this dateRead on Steam

Hello, everyone! ːsteamhappyː

We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all!

First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward.

But what does that mean? We have a light roadmap here to help with the explanation.

Are there going to be more updates?


Yes. We are not done and plan on introducing new features, fixes and Quality-of-Life improvements to the game. However, beginning in May, the updates will be much less frequent - happening only about once a month. As much as we’d like to deliver them to you faster, we need to multi-task and provide support while also working on console ports and a new project.

What’s the news on console ports?


They will happen. We’ll be making the ports ourselves (instead of outsourcing), so it will take quite a lot of time and focus away from other tasks. The game will be ported to all major consoles - Xbox (One, One X and Series X), PlayStation (PS4, PS4 Pro, PS5), and Nintendo Switch. It is an ambitious goal, but we already have some very promising attempts.

Hold up, new project?


YES! After almost a week of deliberations we have arrived at a consensus. We now have a clear direction for the new project and our designers are already starting work on pre-production. We can’t tell you more at the moment, but it is going to be very exciting. As soon as we have anything to share, we will!

What’s going to happen to the developer streams?


We started streaming to showcase new updates and improvements prior to releasing the 1.0 version and leaving Early Access. They can obviously no longer fill that role, but we’ve found a solution. Our developer streams will now be officially charity streams! As with the updates, they will be less frequent (once every two weeks), but to make up for that, they will be longer.

Our community manager will play through the game with various self-imposed challenges, and you can make his task even harder with donation incentives. We are currently raising money for Shelter. You can find details about the campaign here:

https://tiltify.com/@peruncreative-b99629/perun-creative-for-shelter.

That’s gonna do it for this post.

Stay safe, people!

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