Thanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience. Rest assured, I've read every comment and viewed every minute of video available online (yes, even that one 5 hour long Twitch stream!).
The overall response has been positive. However, some things clearly needed improvements. Here are a few of the things addressed in the final version.
Tutorial Enhancements
- Added examples within the tutorial on suggested cannon and obstacle placement within the room. Further dialog has also been introduced to explain the various systems in more detail.
GUI Enhancements
- Build mode shows which room objects are 'low' and 'high', making it easier to understand which areas the cannons can shoot over.
- The incoming enemy entry points have additional animated arrows so they are not overlooked.
Collision Enhancements
- Player melee weapon hitbox is more generous, making it easier to hit those pesky critters and other small objects.
- Player is pushed away from ground holes. You will no longer fall into these by accident but on your own accord.
- Player jump roll has consistent iframes in place for collisions with all enemy attacks, including projectiles.
Other Enhancements
- Player movement and melee swing is a bit faster by default.
- Player is rewarded with extra gold on the next game, depending on how the previous run went
- Secret room traps no longer catch you by surprise. Secret room loot potential is now also better.
- Added "Brightness" and "Borderless Windowed Full Screen" settings.
- + Numerous other small changes and bug fixes!
Thanks again to everyone that took part in the beta!
Antti
https://store.steampowered.com/app/1361840/Tunnel_of_Doom