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HEXTERMINATE - Build 18 update

HEXTERMINATE · published

Hello everyone.

This build contains substantial engine changes ahead of a public Linux build and these changes touch many parts of the game. If you find a bug or a crash, please jump on the forum and let me know!

Additions

  • Added new Codex to the main menu, with descriptions of the various modules and factions.
  • Added vignette post-processing effect.

Changes

  • Upgraded post-processing pipeline, which is more performant and allows for improved effects.
  • Re-wrote the glow effect, addressing various banding artefacts.
  • Split audio system into Windows and Linux implementations.
  • Now using cross-platform implementation for identifying the resolution of the current screen.

Bug fixes

  • Fixed several rendering issues which could result in the game presenting a black screen.
  • Fixed various stuttering issues by adding a dedicated loading screen between the intro movie and the main menu.
  • Fixed several memory leaks.
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