
A new user interface is being rolled out and has replaced all the UI in the main menu and galaxy views. It's significantly nicer looking, easier to develop with and more performant!
Added windowed mode and resolution selection.
Replaced the software cursor with a hardware cursor, which should feel more responsive.
Replaced the glow/bloom effect with a better looking, more modern technique.
Improved the "space dust" effect while inside a sector. The new effect has parallax, is more responsive to velocity and orientation and works in any resolution.
Added some minimal analytics. This will be useful in the future to help with balancing a new game mode.
Fixed rendering in ultrawide resolutions which was causing the star in a sector to have the wrong aspect ratio and appear much larger than it was intended.
Fixed a major bug which was causing projectiles to be updated twice per frame. This had a major performance impact in large-scale battles.
Fixed a long-standing visual bug where the missile trails wouldn't be correctly attached to the missiles.
Fixed a performance bug where the galaxy view would still be rendered while the player was in a sector. This was invisible, but incurred a performance penalty.
Fixed a minor issue with the crash reporter where it could bypass the backend's rate limits.