Adjusted rewards for [Main Mission 1]; players will obtain the complete [Scorchframe] set upon clearing the level.
Added sound effects to the skills of some units.
Added the [Delay] effect to [Molten Ejection], the upgrade option of [Mayhem Cannon].
Optimized the text descriptions of some skills.
Added tooltip descriptions for all attributes in the Unit Details and Preparation interfaces when hovering over them.
Refined the tag and filter functions of the equipment bar.
Enemies spawned in levels (excluding those summoned by enemy skills) no longer act immediately and will wait for one turn instead.
Equipped gear on a unit will now be automatically unloaded when selling the unit at the shop.
Adjusted the energy cost logic of [Tungsteel]’s two summoning skills; these skills now always consume energy equal to the current maximum energy value.
[Kai] can no longer use the [Undo Movement] function after picking up a treasure.
Disabled the camera adjustment function during enemy turns.
Fixed the issue where units generated by events had incorrect faction aggro for the AI.
Fixed the problem of repetitive reward acquisition in certain levels.
Fixed the incorrect quantity issue when selling units.
Fixed the issue where the shop failed to refresh after completing a character’s side mission.
Fixed abnormal monster spawns in cleared level regions.
Fixed the problem where monsters in certain levels could be knocked back outside the map area.
Fixed the issue where the Black Hole ability displaced units to other map areas.
Fixed the problem where enemies could pass through map areas to perform charge attacks.
Fixed the ineffectiveness of [Stake Filling] for the [Cog Horde].
Fixed the invalidation of Stability stat bonuses from [Precision Machinery] for the [Cog Horde].
Fixed the issue where the [Vulnerable] effect of [High-Frequency Beacon] (Dark Fire) applied to friendly units as well.
Fixed the offset issue of [Kai]’s treasure visual effects when unlocking a new map area.
Fixed the incorrect magnifier display when selecting avatars on the edge of the interface.
Implementation of the player manual save function.
Lack of prompts for the hostile stance of neutral factions in levels, as well as feedback during their stance transitions.
Inaccurate stacking of loot obtained from combat.
Residual enemy data issues in certain levels.