Hello everyone, as some of you have noticed we uploaded a new build, and we're pretty excited about the stuff we've brought to you this time, even if some of it is rather small fixes and improvements.
FORCED changelog v0.67
19/10/2013
- General
- Aligned the versions for PC, Mac and Linux. All platforms should now be able to connect to each other
- Fixed some issues with the profiles system
- Fixed some issues with music and dialogue volumes and timings.
- Implemented drop-out lobby, if a client leaves a 3-4 player game, the remaining players will enter a lobby together.
Hall of TrialsChamber 4 population in Hall of Trials finalized.TrialsTrial 9, fixed an issue with a shrine cooldown icon appearing permanently for clients.Trial 18 - Lunch TimeImproved visual feedback of the Fly SwarmImproved Graw’s death animation.Trial 21, improved death animation and effect of the Blood Machine.Trial 24, inserted and improved some visual effects to make Mordars spells clearer.Trial 25 - The MasterImplemented remaining missing audioFixed an issue with players dying after the battle ended.Implemented new challenges for some trialsTrial 12: Don't destroy any spawnershrinesTrial 13: Don't recieve any healingTrial 16: Call the orb only once.Trial 18: Only let 4/6/6/8 eggs hatch.Trial 22: Never go below 180 health.Survival modeThe Amphitheatre now has no limit on crystals while playing.EnemiesIncreased Taurus’ pin damage from 5 dmg/tick to 10 dmg/tick.Increased Warlocks pin starting damage from 1 dmg/tick to 5 dmg/tick. (Still increasing by 1 every tick.Frost ShieldFixed an issue with the player not being able to cast Slick Moves while holding down attack.Storm BowImproved visual effect of Lightning Storm so that it doesn’t obscure the battlefield too much.Known IssuesSome of the new challenges don’t have correct texts.