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Edge of SpaceEventsPatch v0.4680 - Oh Look, A Shiny!
Game update

Patch v0.4680 - Oh Look, A Shiny!

Edge of Space · published 30 Jun 2015, 23:55 UTC

All eventsPlayers around this dateRead on Steam

Hey ArkCoNauts!

Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range.

Headline Features:

  • Formations have been rewritten to improve and expand their functionality in the near future.
  • New generation/growth algorithm for all formations in all biomes, they should be a lot better!
  • Minimap!
  • Revamped Knowledge Tree
  • Revamped Early game experience

Changes & Additions

  • Moved the Full Inventory alert to below the clock
  • Added sounds across the board and better animated banners
  • Added full video tutorial recap accessible via codex entry granted after tutorial
  • New formatting for knowledges screen
  • Various theme tweaks to the crafting screen.
  • Reworked science xp usage system
  • Five new NPCs added
  • Prevented double reloads of guns
  • Added new emitters to guns
  • Added a reload bonus to guns, manually reload before you run out of ammo to reload faster
  • Added an audio indication as your gun runs out of ammunition
  • New more detailed minimap
  • All schematics use their result item name in the schematic list now
  • Rebuilt formation system (plants and other world objects)
  • Adjusted progression unlocks
  • Creatures now can inflict a range of damage
  • Creatures now have a range of health
  • Gun damage range has been adjusted
  • Increased player base inventory to 30
  • NPCs that have weapons now attack enemy creatures in range
  • Chat bubbles now have more consistent formatting word wrap
  • Adjusted arklight clip
  • Adjusted jelly mount stats
  • Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)
  • Several fixes for the “Save Gilbert” quest
  • Mech Anomaly no longer spawns the Mech partly underground
  • Tooltips will now show if a kit needs extra stations to be equipped
  • Adjusted MCP and death mechanics
  • Kits have been adjusted and re-ordered
  • Early kits no longer require an outfitting station
  • Adjusted projectile xp requirement
  • Added mouse over labels to many plants
  • Added mouse over labels to creatures
  • Added sounds to doors
  • Added the crab mount’s jetpack sound
  • Placeables now sleep/wake based on having players near them, will improve performance.
  • The saw has been rewritten to perform smoother.
  • Various new placeable rules to work with the new formation system.
  • Fixed rules relating to system and invisible tiles in their relation to placement and removal.
  • Master pod no longer has cryorods in it and will no longer produce them
  • Master pod generates a regeneration buff periodically around it
  • Command node was moved to rank 1 base construction
  • Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench

Fixes

  • Formations will no longer grow inside of tiles.
  • Formations growth limits are now correctly obeyed.
  • Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests
  • Corrected an issue that allowed more than one Dennis to exist
  • Fixed several issues related to killing certain creatures with AoE weapons
  • Corrected an issue that prevented NPC chat appearing in multiplayer
  • Corrected an issue with projectiles needing optimizations
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