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Death's Door›Events›Rumble, options changes, and general fixes - 15 September
Game update

Rumble, options changes, and general fixes - 15 September

Death's Door · published 5 years ago · build 7357788

All eventsPlayers around this dateRead on Steam
  • Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth.
  • Added rumble to supported XInput controllers.
  • Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off.
  • Split options menu into sub menus
  • Added chromatic aberration toggle to graphics options.
  • Added blood toggle in accessibility options.
  • Added enemy flashing toggle in accessibility options.
  • Added fullscreen flash effects toggle in accessibility options.
  • Minor optimisations throughout the game.
  • Changed player interpolation methods to give a smoother movement to the crow character.
  • Changed interpolations on some other NPCs to give smoother movement.
  • Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game.
  • Added further backup respawns to fix situations where players could get their respawn point set to the scene origin.
  • Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player.
  • Improved mouse aiming for heavy attacks so it doesnt follow player movement direction.
  • Fixed issue where hammer heavy charge impacts were mis-aligned.
  • UI optimisations
  • When erasing a save file "No" is now selected by default in the popup window.
  • Fixed bug with some endgame content spawning the player at the wrong door in the forest scene.
  • Fixed positional sounds on nocturnal avian creatures.
  • Increased some timings on the Ice Canyon challenge (still exercise caution).
  • Fixed some occasional falling animations at the top of ladders
  • Added trowel glow to some scenes where a neighbouring area without a door contains a seed
  • Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state
  • Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks.
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