Hello adventurers and welcome back to Matergari!
This is the first of a series of posts aimed at giving a general overview about how itemization works in the game.
In Matergari, equipped items are a passive source of power. Based on their rank and rarity, Armor and Accessories bring an array of bonus attributes for the player to toy with when defining a build for their character.
Along with said bonus attributes, this category of items also provides implicit defense and consists of three item slots: Chestpiece, Hands and Feet. A choice is to be made between avoidance or damage mitigation, with some middle ground options. Armor pieces are also grouped into sets: mixing different types might result in a suboptimal way of survive as equipping a full set grants an additional defensive layer.

A visual representation of some armor sets: Leather, Plate and Mail
A simpler class of items, but not to be underestimated. A well-rolled accessory is what makes or breaks a build as its lack of defensive traits is compensated with additional bonus attributes.
Accessories are split into two slots: Amulets and Rings.

Accessories extravaganza!
That's all, for now - stay tuned for more updates!
Thank you from Quantum Sufficit.
