Hello everyone,
it's been a long while since our last update, but we are now ready to share some news!
The core of our game design is similar to that of ARPGs: players will roam inside a zone - a dungeon - while defeating foes and looting items. Our take on the genre sports a fully 2D pixel-art style with somehow less emphasis on action (e.g. melee combat is automated) and a more strategic approach as player's resources are limited between runs.
Should they happen to die, that run is lost but their character will revive in town with everything previously collected - ready to take over the next one! Some features are unlocked by progressing throughout a main, story-driven questline that will gradually unveil the lore behind this mysterious world and the origin of the threats.
As it stands right now, the gameplay loop is pretty much in place: character development, the first chapter of the story and expeditions are all functional and you will need around 3 to 5 hours of gameplay to explore said content. Meanwhile, the second chapter of the story is in the works along with additional expeditions and items.
With the game currently in closed beta state, we expect to hit the early access release quite soon.
Also, over the course of the next weeks, additional details about itemization and lore will be revelated... so stay tuned!
If you wish to support us - please visit our store page and add the game to your wishlist, we will be grateful :)
Thank you from Quantun Sufficit.
