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Lithium CityEventsAddressing performance issues and crashes
In-game event

Addressing performance issues and crashes

Lithium City · published 18 Jun 2020, 01:29 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone! First of all thank you for playing the game! I've received some reports of performance issues and crashes. I'm really sorry if this affects you and I am actively trying to fix the issue. If you are affected by these, I've uploaded a beta version that runs on DirectX 11 (The base game runs on DirectX 9).

To access the DirectX 11 Beta, please take the following steps:

  1. Right-click the game in your library.
  2. Click "Properties".
  3. Click on the "Betas" tab on the top of the window.
  4. Select "beta - DirectX 11 version" from the dropdown.
  5. After the game updates play the game from your library.

Hopefully this resolves issue. If not, please post in the forum so I can address it.

Thank you,
- Nico

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Lithium CityGame update6 Nov 2020Patch v1.1.0Version 1.1.0 Patch notes: - Performance optimization: Changed the internal rendering technique for all props and characters that should have better performance and provide a more stable frame-rate for most systems. - Fixed some obscure bugs.Lithium CityGame update7 Jul 2020Patch v1.0.7Version 1.0.7 Patch notes: - Added a screen shake slider to the options menu. Screen shake can now be eliminated or doubled. - Slightly improved startup time when first loading the game.Community6 Jul 2020New chapters in development!Hello everyone, First of all, I really want to thank everyone for buying the game and supporting us! As some of you may know, this game had a fairly rocky development, which I wrote in more detail about here . Long story short, the game was originally planned to have 13 chapters, but because of the difficulties faced we had to cut the game in half and launch with only 6 chapters. Based on every…