
After a few updates over the last couple of weeks which addressed the issues some people were having with ramming, development time is shifting to the Infinite War update. I thought I’d give you an overview of what is currently being worked on.
In addition to the Campaign mode which you are familiar with, the Infinite War mode will procedurally generate a new galaxy for you to play. In its default settings, the size of the various factions will be randomised; some of them might not even be present.
However, you’ll also be able to create a galaxy with settings to your liking, deciding which factions the galaxy will be populated with and how large the empires are.
The Infinite War mode is meant for experienced players, as it will be possible to create galaxies which will be extremely difficult – or impossible – to be victorious in.
Enter the Hegemon: a faction which will only be present in the new Infinite War mode. The Hegemon will be the end-game faction, fielding large capital ships which will test both your flagship and your skill. They will make use of the various strategies you’ve seen from other factions, such as the use of particle accelerators and will bring a few tricks of their own via the new modules.
The principle of the new modules is fairly simple: you (and the AI) have a new weapon which can figure projectiles in one of two configurations (lets call them Red and Black) and your shield needs to be in the matching configuration to block those projectiles.
So if your shield is in the Red state and someone fires a Black projectile at your ship, it will go through. Otherwise, it will be nullified.
To achieve this, we’ll have two new modules: the Quantum State Alternator and the Antiproton cannon.
The new game mode is already under development and some preliminary work has begun for the assets required for the new modules. If it all goes well I’ll have some screenshots to share next time.
Thank you for reading!