Well, that was a ride! Actually shipping the game and seeing people playing HEXTERMINATE has been a rewarding experience. The community which has been taking shape in the forum has been very positive and constructive, crucially contributing to tackling some particularly critical bugs in a timely fashion.

With four patches released over the past week, covering crashes, progression issues and people with enormous monitors (Hi Brian!), the coffee stock has taken a noticeable hit.
Having fixed the most critical bugs over the course of the last week, development will be split in two ways:
As the previous week has seen several updates go out, you can expect continued support covering stability & progression fixes, as well as quality of life tweaks to make the game more enjoyable to play.
On the roadmap for the coming week:
In parallel to the regular updates, development will start on a large update which will bring in new features and more complex modifications. To be clear, these are free updates, not paid DLC.
The still embryonic plan includes:
Thank you for reading and I hope you keep enjoying HEXTERMINATE for a long time to come.
The Dev, Pedro