The shipyard now displays all titles for all the various subsections (Engines, Armour, Addons, etc).
Modules in the shipyard now have considerably extended tooltips, providing more information about their functionality.
Reinforced bridges no longer boost the individual bridge module's health. Instead, they provide a bonus to ramming damage reduction for yourself and your fleet (30% to 60%, depending on rarity).
Balancing
The cooldown of Engine Disruptors is now linked with their rarity level. The higher the rarity the lower the cooldown, from 30s at "Common" to 15s at "Legendary".
Bridges which boost movement speed now provide a larger bonus (increasing 10% per rarity level, rather than 5%).
Regenerative armour regeneration has been increased, going from 2% per second to 10% per second.
Ships undergoing ramming maneuvers will now take substantially more damage themselves on collision.
Bug fixes
Fixed the "time played" not being reset if the player started a new game after loading a different game. This would cause the new game to potentially be much harder than expected.
The ship stats window in the shipyard will now take into account bridges which increase the fleet's damage.
The perk window was not updating correctly after the player collected additional perk points.
Fixed a typo in Chrysamere's speech.
Fleet Intelligence officer now correctly describes the cooldown of the Particle Accelerator: 20s, rather than 30s.