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OBEYEventsOBEY coming out of Early Access!
Community

OBEY coming out of Early Access!

OBEY · published 14 Apr 2020, 18:58 UTC

All eventsPlayers around this dateRead on Steam

Hi Everyone!

Big announcement day

– OBEY is launching fully out of Early Access next month! I’ll have an exact date for everyone soon. For now, the game has received its final update in Early Access before the last one that will bring the build to 1.0 – nearly five years after its initial launch on Steam, OBEY will be completed and available as a fully finished product.

Alongside the update and as part of the preparation for 1.0 launch, I’ve lowered the standard price of the game to $7.99. The price of the OBEY 4-pack has also been lowered to $19.99, with both price drops permanently in effect as of today. I’m hoping this helps lower the barrier of entry for anyone interested in playing.

If you haven’t already, jump on our Discord to chat with other players and get together for matches/tournaments! We’ll be collectively making a push over the next couple of months to populate servers in a way that’s welcoming to new and returning players alike – starting with our standard tournament times listed on OBEY’s main menu. Those are as follows:

- Every Saturday @ 8:00 PM Eastern / 5:00 PM Pacific / Midnight GMT
- Every Sunday @ 4:00 PM Eastern / 1:00 Pacific / 8:00 PM GMT
- Every 1st of the month @ 9:30 PM Eastern / 6:30 PM Pacific / 1:30 AM GMT

New Update!! - v.99


Yep, it's time to just jump to .99! OBEY has had about 50 published releases until now!

First of all, the longstanding laser wall lag bug has been fixed... yes... build away my minions!!! :happybunny:
As well as numerous laser wall bugs addressed. The walls should be pretty solid now.


blueprints

The other big change to this update is the addition of 'blueprints' to the build. Blueprints are basically a way to have autopay for emplacements. The robo lays down blueprints (they are like little holograms on the map) where they want a mine/light/sensor/laserwall and if a bunny 'completes' the blueprint, they will get a "token", which is just an item that looks like a little blue cylinder. The token can be taken to the feedbox or to a new map element called a 'deposit' for autopay. The deposit behaves exactly like the feedbox except it only accepts tokens. Tokens are worthless to the robo, they only give autopay to bunnies.


Bunny completes blueprint... bunny gets autopay from deposit with his token.

I've also done major rework on the tutorial to add the new features, and address many issues that had existed. It should be a lot smoother now, and hopefully ease the transition for new players into our bunny eat bunny world.

Here is the official changelist:
v.99r0

  • vastly improved performance on laser wall system (yes, you can build Laser Wall City now)
  • added "blueprints" that robo can place on the map: mine, laser wall, light, sensor
  • removed 'fire' robo directive
  • added 4 blueprint directives to robo: mine, laser wall, light, sensor
  • added a grid gui/guide to robo's view that assists laser wall blueprint alignment
  • added 'token' item. Bunnies get this when they complete a blueprint
  • added 'deposit' map element: a deposit is a feed box that only accepts tokens
  • added deposits to all official maps
  • added deposits to tutorial
  • added triggers to tutorial so that you can't continue without completing certain tasks
  • added Steam Cloud now manages your playerPrefs.txt, so it will store your profile/trophies
  • added Steam Cloud now manages any unpublished mods (.tmx, .tsv, ai mods) in your OBEY folders
  • added subtle glow animation to glowing vegetation
  • added loading screen tip to teach about the purpose of the watchtower (it's not in the tutorial)
  • added loading screen tip to teach shutting off power plant to avoid subversion penalty
  • added command help window next to the chat input
  • added whispering icon to show a difference when speaking or whispering
  • added idle spectators automatically kicked by the server
  • changed bunnies can no longer place emplacements on a surface much higher or lower than them
  • changed price of battery from 150 to 200
  • changed price of fuel from 100 to 150
  • changed increased uranium weight from 130 to 140
  • changed objects and bunnies no longer affect laser wall connections
  • changed autopay money now appears slightly farther from feedbox
  • changed new install now defaults to "push to talk" instead of "push to mute"
  • increased RTT lighting resolution from 1k to 2k in high quality (lighting glows look smoother)
  • fixed RTT lighting slight misalignment
  • fixed icon flicker when dropping a collar (note: robo can still see actual collar movement)
  • fixed bug where main menu sometimes did not align properly
  • fixed numerous laser wall bugs
  • fixed numerous tutorial bugs and issues
  • fixed bug where mine and sensor didn't appear in bunny's inventory when purchased
  • fixed bug where laser wall and collar objects carry mode did not match the drop orientation
  • fixed menu bug where you could open the text chat while an option menu was active
  • fixed menu bug where text chat could still show if you alt-tabbed out of OBEY
  • fixed menu bug where the options did not highlight
  • fixed shadow bug beneath placed lights
  • updates to outdated commands (!sign instead of sensor) in text macros.
  • updates to translations
  • removed some excessive output logging

See you on Discord!! ^ _ ^


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