
May is the month of stability improvements. Update #12 fixes all the remaining issues that could cause the game to be unstable and eventually crash.
A detailed list of technical changes follows:
- Incorrect number of fragments of debris left after NPC Destroyer's destruction
- Turret's debris material inheritance
- Removed ability to configure Gamma, as it seems there is a bug in the underlining 3rd party system which could cause the game to crash on some computers.
- Additional check if the selected monitor is still valid, as it may have been disconnected in the meantime when changing fullscreen/window mode and screen resolution.
- Fixed and removed unnecessary collision detection between some objects
- Fixed trails destruction that could cause a crash on some occasions
- Dynamic materials management
- Semi-automatic stress testing system
Big thank you for the players who supported us with detailed descriptions of issues and testing on their computers.