Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Soul SagaEventsWhat is Soul Saga?
Community

What is Soul Saga?

Soul Saga · published 2 Mar 2020, 16:42 UTC

All eventsPlayers around this dateRead on Steam

Hello, Friends!

Thank you to everyone who has been giving feedback! It's been great to hear all of the responses.

Initial feedback has been generally positive, but Soul Saga has evolved a lot so many fans are very surprised by the change in gameplay direction and have been downvoting the game because of their expectations from years ago. This is unfortunate as newer players knowing what to expect from the actual game are happy with Soul Saga so far, so I think we should be very clear about what Soul Saga has evolved into...

So what is it?


Soul Saga has evolved over the years as I created a unique game I sincerely enjoyed playing myself. I believe I succeeded in that goal, but it did stray from its original vision of a generic JRPG.

It's now a sophisticated blend of various genres that include JRPG and rogue-lite elements.

I chose this design route because I really enjoy games that are open-ended and offer "experiences" that surprises the player and allows them customize and forge their own stories and paths.

I love these types of game experiences, so I will continue developing Soul Saga in this way!

The Plan Moving Forward


Soul Saga is my passion project, and I plan to enhance and add new features to it for a long time. Nothing has been or ever will be able to change that. I'm excited to share Soul Saga's progress with you as it continues to grow!

Short Term Goals


The biggest feedback moving forward I'd like to address is difficulty. Soul Saga has a very unique physics-based airship control system that challenges the player to think differently than almost any game they've ever played. Once you get the hang of it, it's like riding a bike, but the challenge and danger will always be there.

I'd like to make the airship system more "beginner friendly". Here's a few upcoming changes that may help accomplish that:

  • Ways to heal your airship while in the field
  • Giving the airship it's own HP pool (so the party isn't hurt when crashing)
  • Making early level airship steering easier
  • Exposing more variables for custom difficulty settings.

I'll let you know when I get this update out. Thanks again for all your feedback and for playing my humble game... oh, and sorry it's been kicking your butts! ;)

Sincerely,
Mike (Disastercake) <3

More from Soul Saga

Other announcements

All events
In-game event29 Mar 2020On Foot Exploration PrototypingSoul Saga v20.03.29 is live! This update begins to prototype on-foot exploration areas by implementing on-foot exploration for the Grumplin invasion quest spots. I'm looking forward to your feedback! Patch Notes v20.03.29.02 Features Persistent Archipelagos · Archipelagos now retain their layout and item placements throughout the day and are reset at the start of each day. · If you return to an…In-game event15 Mar 20203D Capital City PrototypingVersion 20.03.14 is now live! Based on community feedback I've implemented a prototype for on-foot 3D zones in the capital city. This is a first step in a potential path for adding more on-foot exploration throughout the game. Your feedback is important, so please let me know what you think so far! =)Game update7 Mar 2020v20.03.07.01Soul Saga v20.03.07.01 is now live! There has been several technical updates based on community feedback. Some of the changes include: · Added options for inverting X and Y axis in controller mode for airship exploration. · Clicking the mouse button at the title screen will now automatically switch the input mode to "mouse and keyboard". This is a safety mechanism in case "controller mode" was…