MGCM Combat Edition - DLC char : Nymph · published · build 22197465

@All
- Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent.
- Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations.
- Added a new character, Vivian.
@Saeira
- Reduced the overall sound effects when buffs are applied.
@Kokoa
- Reduced the overall sound effects when buffs are applied.
- Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack.
- Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust.
- Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward.
@Akisa
- Reduced the overall sound effects when buffs are applied.
- Far 5A: Damage changed from 15*3 to 30+20+20.
@Ao
- Some sound effects have been reduced in volume.
@Aka
- Reduced the overall sound effects when buffs are applied.
@Eriza
- Reduced the overall sound effects when buffs are applied.
- Far 5A: Damage changed from 15*2 to 30*2.
- Chain Lightning A: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption. Turn gain cannot be canceled.
- Chain Lightning B: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption.
@Riri
- Overall sound effects when absorbing gauge have been reduced in volume.
- Fixed an issue where the dialogue displayed incorrectly during the story intro against Kamisaman.
- Adjusted the recognition of simple commands for Overtake and Drive Bullet.
- Far 5A: Damage changed from 20*2 to 30*2.
- Overtake: Changed so that attacks of magic skill or higher can hit even during the hit limit of the second hit's knockout state.
@Hanabi
- Reduced the overall sound effects when buffs are applied.
@Marianne
- Reduced the overall sound effects when buffs are applied.
- Light Wave: Fixed an issue where the simple command would not activate unless the charge was established.
@Luxuria
- Reduced the sound effect of blood splatter.
- Auto Rush Combo B: Fixed an issue where the True Vampire Ancestor effect would appear even when blocked.
- Far 5B: Increased overall recovery time from 48 frames to 50 frames.
- Far 5BB: Changed to slide down. Turn gain cancelation is no longer possible.
- Bloody Rose: Increased the duration of the projectile that occurs upon ground contact from 8 frames to 16 frames.
- True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible.
- Magi True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. Health recovery amount increased from 60 to 30.
@Gula
- Reduced the overall sound effects when buffs are applied.
- Various Meat Shots: Now usable on the ground.
- Magi Meat Shot: Fixed an issue where the gauge was being recovered. Now usable on the ground.
- Various Oniku Power!: Changed the shortcut command to 6+X, Y, or Z.
@Invi
- Sound effects when the cool gauge increases have been reduced overall.
- Various Neid Kugel: Fixed an issue where the gauge increase amount was incorrect when the muzzle flash hit.
- Demon Edge (Derivative): Fixed an issue where the gauge does not increase on whiff.
- Demon Edge A: Added a one-hit limit during a combo.
- Sturmwind: Changed so that if a combo has already been hit once, it cannot be activated again until the opponent recovers from a downed state.
- Blitz Granate: Returned the advantageous time on hit from 41 frames to 15 frames.
@Dia
- Reduced the overall sound effects when buffs are applied.
@Ira
- I cheer you up! : Input priority has been changed for the new generation Urban Pop.
- JA: Added a limit on consecutive hits from Demon Edge.
- Demon Magic: Expanded the hurtbox. Attack duration changed from 4F to 14F.
- I doubt your taste: Added a limit of one hit per combo. Added a limit on consecutive hits from Demon Edge.
- Magi Demon Edge: Adjusted the bounce. Reduced landing recovery by 4F.
- Magi Inferno Slash: Reduced total recovery on hit by 1F.
@Sperbia
- Reduced the overall sound effects when buffs are applied.
@Kamisaman
- Reduced the overall sound effects when buffs are applied.
@Hoshina
- 2B: Changed to lift the opponent on ground hits.
- Laplace's Rift: Added as a new move. Command is 3D.
- Rigil Centaur ~Creeping Black Footsteps~: Adjusted the bounce.
- Far B derivative Rigil Centaur ~Creeping Black Footsteps~: The previous version of far BB has been merged into a version specifically for derivatives from far B. The trajectory has been changed. The bounce has been adjusted.
- Starlight: Reduced the sound effect when a projectile is absorbed.
- Shooting Star Mk-I: Reduced the total recovery time on hit by 1 frame.
- Shooting Star Variant: Reduced the total recovery time on hit by 1 frame.
- Lafitte Arrow Mk-II Variant ~Stray Sheep~: Reduced the total recovery time on hit by 12 frames.
- Shooting Star Mk-II Variant ~Heart of Thorns~: Reduced the total recovery time on hit by 2 frames.
@Mao
- Auto Rush Combo A: Changed the route to 5A > Far 5A > Kagura Bell's Echo > Scramble Claws.
- Kagura Bell's Echo: Increased recovery time.
- Sharp Claws B: Increased knockback on block and near walls.
- Sunset: Increased knockback on block and near walls.
- Airborne Sunset: Increased knockback on block and near walls.
- Illusionary Catharsis: Expanded the hitbox forward. Expanded the hurtbox forward.
- Ghost Cat Follow-Up Insurmountable Abyss: Increased recovery time to ensure an advantage when blocked.
- Magi Scramble Claws: Fixed an issue where the opponent's gauge would increase abnormally large when blocked.
@Suguru
- Spearfishing B Follow-Up Landing: Added a limit of one follow-up during a combo. Fixed an issue where ground pull damage limitation were not being applied.