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The Executioner SoundtrackEventsInfinite Rope Update
Major update

Infinite Rope Update

The Executioner Soundtrack · published 1 Oct 2019, 11:15 UTC

All eventsPlayers around this dateRead on Steam

Hello. It's time to summarize the week.

First of all, we want to express our gratitude to you, for your support, help and patience! It's really important for us! Thank you! You are breathtaking!

And as a sign of our appreciation, we would like to give you a little story. Later we will upload it as a free DLC, for more comfortable download, but for now you can read it here.

Second, we started working with two native editors, American and British, in order to improve the quality of English localization. This is not a very fast process, but we hope you will see how it will change game experience.

Third, the rope is no longer infinite.

And we do not stop here and we will fix and improve until the game becomes really good!

Patch 1.1

Fixed:

  • Fixed bug that allow to sell rope indefinitely
  • Fixed a bug leading to the lack of an Old Graveyard on the map in some cases
  • Fixed a bug leading to the white page after the Gamekeeper's funeral (!)
  • Fixed the art of background in Conflicts which was previously incorrect.
  • Fixed a bug leading to a white screen after a Conflict in the Tavern with results of Weapon-Triumph.
  • Fixed disappearance of corpses frrom inventory after meeting with a burned person.
  • Fixed freeze in Conflict Tutorial that happens during repeated tutorial.
  • Fixed a bug leading to the disappearance of hints and lies-hints after returning to the main menu.
  • Few clues in different cases that have missing description now have it.
  • Fixed bug that in some cases during the execution of an Orphan, change free time to a negative value and paralyzing the movement on the map
  • Fixed a bug leading to a white sheet when you tried to sell the heretic’s body in the cemetery
  • Fixed a bug that knocked out on a white page after a conflict with a Gamekeeper's Brother when you enter the conflict without Maid
  • Removed "Continue" button, it was confusing and creates some technical problems . Game saves at the beginning of each day and can be loaded from Load menu.
  • We finished work on anomalies of synchronization of Russian and English localizations, which led to a partial replacement of the Russian text with English and vice versa.
  • Finished working on removal problems between Russian and English localization, which sometimes cause NO TRANSLATION or another language text appear in the diary.
  • Added English localization to the bug report menu
  • Fixed problem with stamina loss that some players experienced in torture chamber
  • Fixed a crash to the white page after torture of Brother Gamekeeper
  • Fixed double similar choices in conversation with the Surgeon
  • Fixed bug which, after Conflict in the Tavern, led to the wrong branch.
  • Fixed bug which, after Conflict in the Catacomb with results of Weapon-Failure, led to the wrong branch.
  • Fixed bug that cause appearance of the wrong information hint "It is necessary to do what the Father says" is fixed.
  • Fixed the problem leading to the inevitable accident with the Executioner's wife
  • Fixed a bug that allowed to learn Surgeon’s lessons in a slaughterhouse twice in a row
  • Fixed a bug that did not allow to bribe guards in the catacombs, when you had exactly enough money
  • Fixed bug that blocked access to vendor "Ifrit" (access requires Chemistry or Pharmacology skill)
  • Added a description that Quit and Main Menu buttons didn't work in Conflict, Map or Torture Chamber
  • Fixed a bug that did not allow to take part in the Ritual Under the Bridge
  • Fixed a bug that did not allow to correctly ask questions in torture chamber and in some cases replaced one with another
  • Fixed the ability to buy cleavers endlessly
  • Fixed the disappearance of the Assistant after the Gamekeeper's answer to question No. 1
  • Fixed effect of doubling/quadrupling saving throws
  • Fixed a bug in the torture chamber, due to which objects ceased to appear over time
  • Fixed saving on 1 day - day number was not recorded correctly
  • Fixed broken localization in the game settings
  • Continue to find and fix xml code in text
  • Removed a certain number of crashes, game become more stable
  • Some of the reasons that caused conflicts to freeze were fixed.
  • Fixed some bugs with the work of saving games
  • Improvements

  • End of the first chapter, is better formalized and become more beautiful than before.
  • Introduced use of morphine and nicotine during executions
  • Balance of gaining chaos is changed, now you will gain chaos faster, if your behavior is violent to city's citizen
  • Added tutorial overlays to Diary, Torture Chamber and Conflict (question mark button in top-right corner of the screen)

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    Major update16 Mar 2020Tired ScribeHello. Although this is not the last update, it is really big one for us. By tradition, we bring here all fixes that have been made since version 1.3 and add a new ones. Main changes: · We completed work on the all English texts (230k words), it was all re-read and edited with native speakers. It took a long time, but it was worth it. Naturally, no one is immune to errors, but the text has beco…Major update2 Mar 2020Torn StringsHello. This is not a very big update in which we want to tell you one good and one bad news. Let's start with the bad news. Unfortunately, the second part of The Executioner is delayed due to funding problems. We will keep you updated on the progress. Good news. Using the new functionality of Steam, we released a free DLC with soundtracks, now you can download and listen to them. Enjoy. And tha…Major update18 Dec 2019Tired ScribeHello. Although this is not the last update, it is really big one for us. By tradition, we bring here all fixes that have been made since version 1.3 and add a new ones. Main changes: · We completed work on the all English texts (230k words), it was all re-read and edited with native speakers. It took a long time, but it was worth it. Naturally, no one is immune to errors (and we didn't have QA…