Hand to Hand Combat
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19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes v1.0.5 # Changelog v1.0.5 ## [1.0.5] ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!) - Claws Ability now stays until used, you no lo… | — | |
| Game update | v [1.0.4] Hotfix 3 # Changelog v1.0.4 ## [1.0.4] Hotfix 3 ### Changes - Tutorial Gestures No Longer Despawn - Perf Updates to overworld - Snap Turn fixed! SteamVR input didn't like what I did before, so I made it so it can't ignore snap turn now! :D | — | |
| Game update | [v1.0.4] Hotfix 2 # Changelog v1.0.4 Hotfix 2 ## [1.0.4] Hotfix 2 ### Changes - Fixed Animations on some enemies - Even More Reliable Physical Contact with all enemies - Added Spectator Cam - Find in the Main menu | — | |
| Game update | [v1.0.4] Hotfix Patch Notes # Changelog v1.0.4 Hotfix ## [1.0.4] Hotfix ### Changes - Better streaming volumes, less lag when loading the city - More Reliable Physical Contact with all enemies - Snap Turn! Use the right stick to turn without turning in meatspace - Sprint Button Re Mapped to "The Bean" touchpad, no more issues with Joystick Click | — | |
| Game update | [v1.0.4] Patch Notes # Changelog v1.0.4 ## [1.0.4] ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the will follow and walk in groups / paths - player footsteps, now there is not so much silence all the time - Enemi… | — | |
| Game update | [v1.0.3] Patch Notes # Changelog v1.0.3 ## [1.0.3] ### Changes - New Tutorial! - Removed Melee Weapons for now (needs major overhaul and engine upgrade) - HUGE perf increases! - Some skills will now trigger dismemberment - Easier Stat changing (add or subtract from any skill) - Better Dismemberment - Better Get Up Animations - Some enemies will try and dodge - better AI avoidance - added new types of objects, can b… | — | |
| Game update | [v1.0.2] Patch Notes # Changelog v1.0.2 Smaller changes this time! but some good quality stuff :) ## [1.0.2] ### Changes - More realistic dismemberment- now spawns actual body parts - Changes to the map- maze and higher level areas - Beta- Vive Wand Controls The Vive Wand controls are REALLY basic, you're still getting about 30% of the game, and can't do a bunch of gestures but at least it'll run for people now | — | |
| Game update | [v1.0.1] Patch Notes # Changelog v1.0.1 ## [1.0.1] ### Changes - Weapon attachment now shows slots, also maintains last position on attach - Hand Axe has ability to dismember - Links to latest released version in previous versions. - Longer Tutorial, better explains gestures / skills - Less enemies at any given time, this also helps with lower end cards and perf - Lowered the required speed for punching - Updated t… | — | |
| Community | Better tutorial coming.. Looks like some player's are having trouble with the "tutorial" My UI/UX sucks, and making this video helped a lot: I will be looking at improving the tutorial to better explain (like this video) on how to play the game. | — | |
| Community | [Hotfix 2] Claw skill attachment, minor other bug fixes I had a TON of great feedback from user's playing for the first time on launch yesterday. A couple of you have found some bugs that I have patched in this build here/ I've also updated the binding to help with some issues with the menu. · Left Claw Attachment now has the correct rotation · Additionally you can no longer climb the claws *yikes* · The flying mage enemies now have physics again ·… | — | |
| Community | [Hotfix 1] SteamVR Bindings - Finger Tracking Some players are getting the incorrect SteamVR bindings I've applied a hotfix which should either default you to the correct controls, or update you to the latest workshop binding. If your controllers / fingers still don't track, please make sure you have the correct settings in the Controller Config menu | — | |
| Community | [Watch before playing] How to Hand Combat ! Since I suck at UI/UX and tutorial stuff, I made this video to help you get the most out of Hand to Hand Combat. Please watch this before playing and you'll save us both some headaches! Then come join the Discord! | — | |
| Community | FREE DLC FOREVER Any and all content added to Hand to Hand Combat will be free and included in the price of the game That is until our sun explodes. That means more gestures, new places to go, more enemies, more that good VR shit . Post on our Steam Discussion boards your idea for: · a Giant Space Laser that orbits around you and only attacks when you do a certain gesture. · Some anime attack you saw once · tha… | — | |
| Community | Steam Store Page Live | Wishlist Hand to Hand Combat today! Our store page is now live! I'm sure you're aware because you're reading this now :) I've been making this game/experience for about 3 months now off some tech I have been building. Hand to Hand Combat is a action packed virtual reality game for the Valve Index Controllers. Shoot finger guns, punch baddies, and explore the procedural generation of HtHC! If any of this interests you add us to yo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.