Lossless Scaling
Playing now
4,105−140 vs. yesterday
20%of peak
All-time peak
20,899Mar 2025
Playing now
4,105−140 vs. yesterday
All-time peak
20,899Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | LSFG 3 Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: · Better quality: Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness. · Lower GPU load: A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode).… | — | |
| Announcement | Announcing LSFG 3 We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Thank you for being part of our journey, stay tuned for more updates! | — | |
| In-game event | Resolution Scale, SGSR v1, and Windows 11 24H2 Compatibility Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when playing at 1440p, setting the scale to 50% enables LSFG to generate 1440p output from a 720p input. This provides a performance boost with only a minor quality trade-off (depending on the game). Note t… | 16427003 | |
| Major update | X4 Frame Generation & G-Sync Support - LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower framerates (where the base mode is expected to give better results compared to "performance"). - X3 mode has been updated to further redu… | 15335194 | |
| In-game event | Quality fixes - Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. - LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR. - Added Portuguese and Serbian translations | 15204667 | |
| In-game event | Framepacing and LSFG updates This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image. - Cursor rendering at the target framerate. - Return to the previous behavior when rendering ov… | 15081153 | |
| Major update | X3 Frame Generation - Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been optimized to be 20% faster in X2 mode compared to the previous version. It has been tested that X3 mode does not cause any additio… | 14629493 | |
| Major update | Introducing LSFG 2.0 - Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience. - Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifa… | 14307746 | |
| In-game event | General improvements and bug fixes Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates. Changes to DXGI capture that may improve frame rate stability and address possible other issues. Read the full changelog here . | — | |
| In-game event | LSFG 1.1 – New UI detection model Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection. Read the full changelog here . | 13657345 | |
| In-game event | New frame capture API New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to half the LS refresh rate (which can be limited by the vsync option). However, you can now also lock the game at any fr… | 13415410 | |
| Major update | Introducing Frame Generation - LSFG Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling. The recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor, but it can also be used in a combination of 30 FPS a… | 13130955 | |
| Major update | Introducing a new scaling type - LS1 Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases. There have also been many other changes since the release of version 2.0, the last major announcement. Summary for those who do not follow updates in the community: · New scali… | 9275497 | |
| Community | Stand with Ukraine! Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely. You can support Ukraine, all income from sales of this program during the war will be directed to the needs of the Ukrainian army and the affected population of the country. | — | |
| Major update | 2.0 released! What's new: UI: · Completely new UI with themes support; · Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to be scaled automatically whenever it is activated (including window activation when the game starts); · Ability to choose preferred GPU (may be useful for lap… | 7811108 | |
| In-game event | 1.6.0 released - NVIDIA Image Scaling is here! Added another great upscaler - NIS (NVIDIA Image Scaling). Notes: The sharpness setting is unified for both FSR and NIS in the range [0–1.0], where 1.0 is the maximum sharpness. Have fun! | 7735103 | |
| Major update | 1.5.7 Released This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum. The main efforts were spent on polishing the program, getting rid of bugs, improving stability and performance. Not without new features. Here are the main changes since… | — | |
| Major update | 1.4.0 released - AMD FSR is here! - Added AMD FSR 1.0 scaling type; - LS is now run with administrator privileges by default to set the GPU scheduling priority; Notes: AMD FSR 1.0 is a GPU demanding type of scaling compared to integer scaling, but produces a higher quality image. Depending on your GPU and target resolution, it can consume significant resources. But in most cases it is advisable to use it for modern 3D games. Fo… | — | |
| Game update | 1.3.2 released - Fixed bug in "Cursor speed" calculations. When you turned off "Enhanced Pointer Precision" in the mouse settings in Windows, the sensitivity calculation was incorrect; - Fixed gray window background in high contrast mode; - When starting Lossless Scaling with arguments, "path" is now an optional argument. Also Lossless Scaling will start minimized. | — | |
| Community | Integer Scaling from AMD! AMD released the Radeon Software Adrenalin Edition 2020 Driver with Integer Scaling support for games. Unlike Nvidia or Intel, who made this feature available only for the new generation of their graphics cards, AMD has delivered Integer Scaling to graphics cards from 2011! A good move from AMD, I congratulate all gamers on this event! | — | |
| Game update | 1.3.1 released - Now you can use "Force resize" while scale factor is 1; - Changed "Cursor speed" calculations. Windows mouse sensetivity is set as integer. There used to be a ceiling of new sensitivity, but now it is rounded. | — | |
| In-game event | 1.3.0 released - Now you can use the nearest neighbor option for the Auto setting. This option will calculate a non-integer scale factor to scale your game to full screen while maintaining the aspect ratio. - The performance of the multi-display mode for screens with a high refresh rate has been improved. - The Force Resolution setting has been renamed to Force Resize, as it matches more with what it actually… | — | |
| Community | 1.3.0 Beta - For multi-display users Everyone who has multiple displays, especially if the main display has a high refresh rate, please test this beta for performance. Changes were made, a user with a 144 hz monitor confirmed that his problems with a jerky mouse and low FPS were solved. Please feedback here about your results, but remember that this mode generally works slower than the single-display mode, so compare the release v… | — | |
| Community | Nvidia adds integer scaling support. Following Intel, which announced that will support integer scaling in its new Graphics Gen11, Nvidia just added support for integer scaling to its drivers... for Turing only. Despite the fact that in general these are positive changes for the industry, it is amazing how the marketing of graphics card manufacturers works in the conditions of increased competition in the market. It’s ridiculous t… | — | |
| Game update | 1.2.9 released This is a bug fix release. Most of the bugs appeared with the Windows 10 version 1903 release, such as inability to turn off anti-aliasing as soon as you turned it on and a jittery mouse in the multi-display mode. This has been fixed. Also fixed a bug leading to inaccurate window centering when using 1x scale. | — | |
| Game update | 1.2.8 released Now you can create shortcuts to start and scale the game easily without launching the app and selecting individual settings for each game. Note: only games that run without a launcher are supported (i.e., if launching the .exe file of the game will directly launch the main game window). Supported arguments The value after the argument is default. Possible options are in brackets. · -path "" The… | — | |
| Game update | 1.2.6 released Changelog: - Added alignment option. In some situations, you can use a larger integer scale factor to fill the screen more, but the game may slightly exceed the height of the screen. With the alignment option you can decide which part of the image will be cropped. - LS now prints a focused window. In the case where the game loses focus, you can find out the current focused window. - Fixed crash… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.