FOUNDRY
Playing now
113−28 vs. yesterday
1.4%of peak
All-time peak
8,183Playing now
113−28 vs. yesterday
All-time peak
8,183May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DevBlog #109 | Foundry Fridays: Blueprint Preview Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you see is almost certainly not in its final form. Basic copy and paste (WIP) Those of you who have been using the Duplicationer mod before will see some similar… | — | |
| Community | DevBlog #108 | Foundry Fridays: Conveyor Lifts Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that. Small Conveyor Lifts Now for today I wanted to address another age old request: Small conveyor lifts. For a very long time we have been asked to add 1x1 conveyor… | — | |
| Community | DevBlog #107 | Foundry Fridays: New Loaders Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress, we’re finally ready to show it. Redesign Goals Before we look at what we’ve come up with, let’s summarize the key points we were trying to achieve: · Allow lo… | — | |
| Community | DevBlog #106 | Foundry Fridays: More Work In Progress Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on how the map is generated, allowing us to to zoom out the map a tiny bit. But with trains and growing factories it felt like an even better overview of everythi… | — | |
| Community | DevBlog #105 | Foundry Fridays: Small Assembly Lines Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. Work in progress If you played the game for long enough, you have seen our Assembly Lines which are used to make the humanoid robots. Every step is visualized, and you can see the robots being manufactured step by step. That is a very unique feature and we think it deserves… | — | |
| Community | DevBlog #104 | Foundry Fridays: Work in Progress Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord , but this time it was more than ever. Over 125 comments just on Steam (that’s over 9 pages!) and many more on other channels. It’s nice to see that there is genuine interest in the gam… | — | |
| Community | DevBlog #103 | Foundry Fridays: What's next? Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the situation and reacting to any bug or issue reports, but ultimately this has been a relatively smooth update launch. What would you like to see next? As the dust settles on Update… | — | |
| Community | Free weekend & -30% Sale! Been having your eyes on Foundry but can't make it fit it into your budget? We got you! This weekend FOUNDRY will be free to play until May 11th! Download and play NOW and get your friends who's been a little too invested in their own life to join you. A new life is calling, a FOUNDRY life. | — | |
| Community | DevBlog #102 | Foundry Fridays: A Random Retrospective Foundry, from an Itch to Reality Today Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a retro Minecraft aesthetic. The story of how Foundry came to be what it is today hasn’t really been told before, and I wanted to at least share my own first person account on the… | — | |
| Community | Community Mini-event: Petting zoo edition You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories building robots, but now it’s time for another challenge. Pets. Animals. Mobs. Whatever you call them, they deserve something nice. How about you build some sort of pen for them… | — | |
| Community | DevBlog #101 | Foundry Fridays: Trains & Update 4 Hello everyone! This is the final FOUNDRY Friday before we’re launching Update 4 “Rails & Reactors” on Tuesday, April 28th . Therefore today we’re covering the update’s content in general, and are looking more deeply into one of the core features: Trains! Update 4 Main Content Pieces Trains: Expand your factories with trains. From small end-to-end lines to complex multi-track rail networks, we’… | — | |
| Community | DevBlog #100 | Foundry Fridays: Xeno Power Plant Hello everyone! This is episode 100 of FOUNDRY Fridays! Time flies when you’re building the factory (game). Looking back, it’s incredible how the game has progressed over the years. Quite an improvement over our first version on itch, but also over the Early Access launch version from two years ago. From the bottom of my heart, thank you for your support through this journey. There’s a lot more… | — | |
| Community | DevBlog #99 | Foundry Fridays: Update 4 Date & Construction Drone Hello everyone! Welcome back to another FOUNDRY Friday. Today I will be writing about the Update 4 progress and its planned release date, the construction drone and some smaller polishing we have added to the game. Update 4 Release Date & Progress We’re happy to announce that Update 4 is scheduled to release on Tuesday, the 28th of April. Due to us having worked on some of the new content (like… | — | |
| Community | DevBlog #98 | Foundry Fridays: More Quality Of Life Hello, dear robots! In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design. We are currently baking Update 4, and besides new content like trains we are also working on some Quality of Life features and various improvements to the early game. You might have already heard about the Info Overlay (U key) or… | — | |
| Community | DevBlog #97 | Foundry Fridays: Info Overlay Today, I’m excited to introduce a brand-new tool we’re working on to help you debug your factories more easily: the Info Overlay . Once released with the next update, you will be able to toggle the overlay at any time by pressing U , and it looks something like this: With the overlay enabled, you can instantly see what a building is producing from any side — no more running around trying to rea… | — | |
| Community | DevBlog #96 | Foundry Fridays: Trains on Experimental Hello everyone! It’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedback has been very positive. We’re really happy to see the Steam reviews trending upwards and we will continue to work hard to improve FOUNDRY! Trains now on the Experimental Branch… | — | |
| Community | DevBlog #95 | Foundry Fridays: Path to Update 4 Hello everyone! Just two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 being on the experimental branch for about 6 weeks this should be a smooth launch - fingers crossed! What’s next? Next up for us is of course Update 4, which will center around Tr… | — | |
| Community | DevBlog #94 | Foundry Fridays: Update 3 Release Date Announcement Hello everyone! We are back from our two week Christmas break and are now focused on applying the finishing touches for the upcoming Update 3. Release Date Announcement Update 3 ”Xeno Tech” will be released on Wednesday, January 21st at 16:00 MET (7 AM PT). Read more about Update 3 here . Experimental Branch Recap Releasing Update 3 on the experimental branch early has been a huge success! Abou… | — | |
| News | Update 3 on the Experimental Branch This message is also a pinned post on the Steam forum and can be found here: Link Hello everyone, Update 3 is now available as an experimental version on the experimental branch. For an overview of the new content and more details in general check out last week's FOUNDRY Friday blog post . We’re planning to maintain the experimental branch for a bit over a month to collect feedback before the u… | — | |
| Community | DevBlog #93 | Foundry Fridays: Update 3 Announcement Hello everyone! Today I have exciting news for you as I'll be sharing the content and release timeline of Update 3 “Xeno Tech” with you. I’ll start with a short TLDR section, before going into detail below. TLDR · Update 3 is expected to release within the 2nd half of January. · Update 3 will go live on an experimental branch on December 15th to collect feedback. · Update 3 is themed around Xen… | — | |
| Community | DevBlog #92 | Foundry Fridays: Worms and Caves Hello everyone! We never stop trying to make the most out of the voxel-based world of Foundry. With the introduction of Lava Caves we already brought some more gameplay content underground. But there is still a lot of untouched terrain between the surface and them. As mentioned in an earlier Foundry Friday we are currently experimenting with adding some exploration mechanics. Combining these tw… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.